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使用Leap Motion控制器对运动控制评估进行游戏化处理。

Gamifying Motion Control Assessments Using Leap Motion Controller.

作者信息

Fotopoulos Dimitris, Kilintzis Vassilis, Chytas Achileas, Mavromoustakos Paris, Loizidis Theodoros, Chouvarda Ioanna

机构信息

Lab of Computing, Medical Informatics and Biomedical Imaging Technologies, Aristotle University, Thessaloniki, Greece.

Department of Physical and Medical Rehabilitation, St. Luke's Hospital, Thessaloniki, Greece.

出版信息

Stud Health Technol Inform. 2018;251:63-66.

Abstract

In rehabilitation, exergames and serious games are widely usedin order to motivate patients in the therapeutic procedure. Patients are asked to modify their incorrect motor patterns or reinforce the proper ones through activity rather than exercise. Interactive applications as such, can have a huge impact on a patient's motivation making repetitive physical exercises into pleasant experiences, thus maximizing the gains of therapy. In this paper we present the design and implementation of a serious game platform based on virtual 3D game environment and leap motion controller for interaction. For each session, achieved goals and response to stimuli is recorded and analyzed. Preliminary analysis results from evaluating the game with healthy subjects are encouraging.

摘要

在康复治疗中,运动游戏和严肃游戏被广泛应用,以激发患者在治疗过程中的积极性。要求患者通过活动而非锻炼来改变不正确的运动模式或强化正确的运动模式。这样的交互式应用程序会对患者的积极性产生巨大影响,将重复性的体育锻炼变成愉快的体验,从而使治疗效果最大化。在本文中,我们展示了一个基于虚拟3D游戏环境和用于交互的Leap Motion控制器的严肃游戏平台的设计与实现。对于每个疗程,都会记录并分析达成的目标和对刺激的反应。用健康受试者对该游戏进行评估的初步分析结果令人鼓舞。

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