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基于实时手部追踪的肩部康复交互式严肃游戏。

Interactive serious game for shoulder rehabilitation based on real-time hand tracking.

作者信息

Viglialoro Rosanna M, Condino Sara, Turini Giuseppe, Mamone Virginia, Carbone Marina, Ferrari Vincenzo, Ghelarducci Giulia, Ferrari Mauro, Gesi Marco

机构信息

EndoCAS Center, Department of Translational Research and of New Surgical and Medical Technologies, University of Pisa, Pisa, Italy.

Department of Information Engineering, University of Pisa, Pisa, Italy.

出版信息

Technol Health Care. 2020;28(4):403-414. doi: 10.3233/THC-192081.

Abstract

BACKGROUND

Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient's performance during each rehabilitation session.

OBJECTIVE

We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation.

METHODS

Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface.

RESULTS

Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful.

CONCLUSION

Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game.

摘要

背景

虚拟现实因其能为患者和医生带来诸多优势,在康复领域正变得越来越流行。事实上,严肃游戏可以:激发并吸引患者;根据患者基线提供不同程度的挑战和难度,并整合每次康复训练期间患者表现的客观指标。

目的

我们设计并实现了一款基于实时手部追踪的肩部康复严肃游戏。目的是在保持传统康复医疗益处的同时,减少人力资源和成本,并促进患者积极参与。

方法

我们的软件应用程序为用户提供肩部水平内收练习。此练习在二维交互式游戏环境中进行,由桌上写字板上的手部动作控制。硬件包括一台标准台式计算机和屏幕,以及Leap Motion控制器:一种手部追踪系统。改变写字板材料可让物理治疗师改变用户手部与支撑表面之间的摩擦力。

结果

14名健康志愿者和6名康复专家测试了我们的严肃游戏。结果表明该应用程序具有吸引力、符合人体工程学且具有临床实用性。

结论

尽管结果令人鼓舞,但仍需进行临床验证以证明该严肃游戏的有效性。

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