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“野外”人脸的图像和视频的三维重建。

3D Reconstruction of "In-the-Wild" Faces in Images and Videos.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2018 Nov;40(11):2638-2652. doi: 10.1109/TPAMI.2018.2832138. Epub 2018 May 15.

Abstract

3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wild"). In this paper, we propose the first "in-the-wild" 3DMM by combining a statistical model of facial identity and expression shape with an "in-the-wild" texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine "in-the-wild" images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art.

摘要

3D 可变形模型(3DMMs)是 3D 面部形状和纹理的强大统计模型,是从单张图像重建面部形状的最先进方法之一。随着新型 3D 传感器的出现,许多包含中性和表情的 3D 面部数据集已经被收集。然而,所有数据集都是在受控条件下捕获的。因此,即使可以从这样的数据中学习到强大的 3D 面部形状模型,也很难构建足以重建非约束条件下(“野外”)捕获的面部的统计纹理模型。在本文中,我们通过将面部身份和表情形状的统计模型与“野外”纹理模型相结合,提出了第一个“野外”3DMM。我们表明,这种方法允许对图像和视频进行大大简化的拟合过程,因为不需要针对照明参数进行优化。我们收集了三个新的基准,这些基准将“野外”图像和视频与地面真实 3D 面部几何形状相结合,这是此类基准中的第一个,并使用它们进行了广泛的定量评估,证明了我们的方法是最先进的。

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