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攻击性和避免伤害特质会阻碍网络游戏障碍的康复。

Aggression and Harm-Avoidant Trait Impede Recovery From Internet Gaming Disorder.

作者信息

Lee Seung-Yup, Lee Hae Kook, Bang Soo-Young, Jeong Hyunsuk, Yim Hyeon Woo, Kweon Yong-Sil

机构信息

Department of Psychiatry, Uijeongbu St. Mary's Hospital, College of Medicine, The Catholic University of Korea, Seoul, South Korea.

Department of Psychiatry, Eulji University Eulji Hospital, College of Medicine, Eulji University, Seoul, South Korea.

出版信息

Front Psychiatry. 2018 Jun 26;9:263. doi: 10.3389/fpsyt.2018.00263. eCollection 2018.

Abstract

Relatively little is known about which neuropsychological factors promote recovery from Internet gaming disorder (IGD). With informed consents, a cohort study was conducted in Seoul metropolitan area, South Korea, to investigate the course of IGD in youths. At baseline, we assessed psychosocial measures and gaming related measures such as Young's Internet Addiction Test (IAT) and the Aggression Questionnaire. The Balloon Analog Risk Task was also performed to study risk-taking behavior. A total of 60 subjects demonstrating three or greater criteria in the diagnostic interviews on IGD and the IAT score of 50 or above were included. After brief parental coaching at baseline, the participants were followed up at 3 and 6 months ( = 31). The baseline characteristics were compared between the non-improved group (<10% improvement in IAT score) and the improved group (≥30% improvement in IAT score) using Mann-Whitney -test or chi-squared tests with a two-tailed statistical significance of 0.05. The non-improved group and the improved group did not demonstrate significant differences regarding demographics or the IAT scores at baseline. However, the IAT scores were significantly higher in the non-improved group at both 3 and 6 months. The non-improved group was also more likely to display higher aggression and harm avoidance than the improved group at baseline. Youths with excessive gaming problems should be evaluated for aggression and harm avoidance since they contributed to a worse prognosis. For those with high aggression or harm avoidance, more active therapeutic interventions should be considered.

摘要

关于哪些神经心理学因素促进网络成瘾障碍(IGD)的康复,我们所知相对较少。在获得知情同意后,在韩国首尔大都市区进行了一项队列研究,以调查青少年IGD的病程。在基线时,我们评估了社会心理指标和与游戏相关的指标,如杨氏网络成瘾测试(IAT)和攻击性问卷。还进行了气球模拟风险任务以研究冒险行为。共有60名在IGD诊断访谈中表现出三项或更多标准且IAT分数在50分及以上的受试者被纳入研究。在基线时进行简短的家长指导后,对参与者在3个月和6个月时进行随访(n = 31)。使用曼-惠特尼U检验或卡方检验比较未改善组(IAT分数改善<10%)和改善组(IAT分数改善≥30%)之间的基线特征,双侧统计显著性为0.05。未改善组和改善组在人口统计学或基线时的IAT分数方面没有显著差异。然而,在3个月和6个月时,未改善组的IAT分数均显著更高。在基线时,未改善组也比改善组更有可能表现出更高的攻击性和伤害回避倾向。有过度游戏问题的青少年应评估其攻击性和伤害回避倾向,因为它们会导致更差的预后。对于那些具有高攻击性或伤害回避倾向的青少年,应考虑更积极的治疗干预措施。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9e02/6028732/f63547ae952c/fpsyt-09-00263-g0001.jpg

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