Lendaro Eva, Hermansson Liselotte, Burger Helena, Van der Sluis Corry K, McGuire Brian E, Pilch Monika, Bunketorp-Käll Lina, Kulbacka-Ortiz Katarzyna, Rignér Ingrid, Stockselius Anita, Gudmundson Lena, Widehammar Cathrine, Hill Wendy, Geers Sybille, Ortiz-Catalan Max
Biomechatronics and Neurorehabilitation Laboratory, Department of Electrical Engineering, Chalmers University of Technology, Goteborg, Sweden.
Department of Prosthetics and Orthotics, Faculty of Medicine and Health, Örebro University Hospital, Örebro, Sweden.
BMJ Open. 2018 Jul 16;8(7):e021039. doi: 10.1136/bmjopen-2017-021039.
Phantom limb pain (PLP) is a chronic condition that can greatly diminish quality of life. Control over the phantom limb and exercise of such control have been hypothesised to reverse maladaptive brain changes correlated to PLP. Preliminary investigations have shown that decoding motor volition using myoelectric pattern recognition, while providing real-time feedback via virtual and augmented reality (VR-AR), facilitates phantom motor execution (PME) and reduces PLP. Here we present the study protocol for an international (seven countries), multicentre (nine clinics), double-blind, randomised controlled clinical trial to assess the effectiveness of PME in alleviating PLP.
Sixty-seven subjects suffering from PLP in upper or lower limbs are randomly assigned to PME or phantom motor imagery (PMI) interventions. Subjects allocated to either treatment receive 15 interventions and are exposed to the same VR-AR environments using the same device. The only difference between interventions is whether phantom movements are actually performed (PME) or just imagined (PMI). Complete evaluations are conducted at baseline and at intervention completion, as well as 1, 3 and 6 months later using an intention-to-treat (ITT) approach. Changes in PLP measured using the Pain Rating Index between the first and last session are the primary measure of efficacy. Secondary outcomes include: frequency, duration, quality of pain, intrusion of pain in activities of daily living and sleep, disability associated to pain, pain self-efficacy, frequency of depressed mood, presence of catastrophising thinking, health-related quality of life and clinically significant change as patient's own impression. Follow-up interviews are conducted up to 6 months after the treatment.
The study is performed in agreement with the Declaration of Helsinki and under approval by the governing ethical committees of each participating clinic. The results will be published according to the Consolidated Standards of Reporting Trials guidelines in a peer-reviewed journal.
NCT03112928; Pre-results.
幻肢痛(PLP)是一种慢性疾病,会严重降低生活质量。据推测,对幻肢的控制以及这种控制的练习可以逆转与PLP相关的适应性不良的大脑变化。初步研究表明,使用肌电模式识别来解码运动意愿,同时通过虚拟现实和增强现实(VR-AR)提供实时反馈,有助于幻肢运动执行(PME)并减轻PLP。在此,我们展示了一项国际(七个国家)、多中心(九个诊所)、双盲、随机对照临床试验的研究方案,以评估PME在缓解PLP方面的有效性。
67名患有上肢或下肢PLP的受试者被随机分配到PME或幻肢运动想象(PMI)干预组。分配到任何一种治疗的受试者接受15次干预,并使用相同的设备置身于相同的VR-AR环境中。干预之间的唯一区别在于幻肢运动是实际执行(PME)还是仅仅想象(PMI)。在基线、干预结束时以及1、3和6个月后采用意向性分析(ITT)方法进行全面评估。使用疼痛评分指数测量的第一次和最后一次治疗期间PLP的变化是疗效的主要衡量指标。次要结果包括:疼痛频率、持续时间、疼痛性质、疼痛对日常生活活动和睡眠的干扰、与疼痛相关的残疾、疼痛自我效能感、抑郁情绪频率、灾难化思维的存在、健康相关生活质量以及患者自身印象中的临床显著变化。治疗后长达6个月进行随访访谈。
本研究按照《赫尔辛基宣言》进行,并经各参与诊所的管理伦理委员会批准。结果将根据《报告试验的统一标准》指南发表在同行评审期刊上。
NCT03112928;预结果。