Meerhoff L A, Bruneau J, Vu A, Olivier A-H, Pettré J
Inria, Univ Rennes, CNRS, IRISA - UMR 6074, F-35000 Rennes, France; Univ Rennes, Inria, M2S - EA 7470, F-35000 Rennes, France.
Inria, Univ Rennes, CNRS, IRISA - UMR 6074, F-35000 Rennes, France.
Acta Psychol (Amst). 2018 Oct;190:248-257. doi: 10.1016/j.actpsy.2018.07.009. Epub 2018 Aug 24.
Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in the use of virtual reality as an experimental tool have offered an opportunity to extend the understanding of these interactions in controlled and repeatable settings. Nevertheless, based on kinematics alone, it remains difficult to tease out how these interactions unfold. Therefore, we tested the hypothesis that gaze activity provides additional information about pedestrian interactions. Using an eye tracker, we recorded the participant's gaze behavior whilst navigating through a virtual crowd. Results revealed that gaze was consistently attracted to virtual walkers with the smallest values of distance at closest approach (DCA) and time to closest approach (TtCA), indicating a higher risk of collision. Moreover, virtual walkers gazed upon before an avoidance maneuver was initiated had a high risk of collision and were typically avoided in the subsequent avoidance maneuver. We argue that humans navigate through crowds by selecting only few interactions and that gaze reveals how a walker prioritizes these interactions. Moreover, we pose that combining kinematic and gaze data provides new opportunities for studying how interactions are selected by pedestrians walking through crowded dynamic environments.
对人群行为进行建模对于大型活动和行人交通的管理至关重要。当前的微观方法考虑个体行为,以预测局部互动中个体行为对人群运动集体规模的影响。虚拟现实作为一种实验工具的最新发展,为在可控且可重复的环境中扩展对这些互动的理解提供了机会。然而,仅基于运动学,仍然难以梳理出这些互动是如何展开的。因此,我们检验了这样一个假设,即注视活动提供了有关行人互动的额外信息。我们使用眼动仪,记录了参与者在虚拟人群中穿行时的注视行为。结果显示,注视始终会被在最近接近距离(DCA)和到达最近距离的时间(TtCA)值最小的虚拟步行者吸引,这表明碰撞风险更高。此外,在启动避让动作之前被注视的虚拟步行者具有较高的碰撞风险,并且在随后的避让动作中通常会被避开。我们认为,人类在人群中穿行时只选择少数互动,并且注视揭示了步行者如何对这些互动进行优先级排序。此外,我们提出,将运动学数据和注视数据相结合,为研究在拥挤动态环境中行走的行人如何选择互动提供了新的机会。