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玩出健康:对增强成年人健康及锻炼行为的运动游戏项目的系统评价

Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults.

作者信息

Street Tamara D, Lacey Sarah J, Langdon Rebecca R

机构信息

1 Wesley Medical Research , Toowong, Australia .

2 Institute of Health and Biomedical Innovation (IHBI), Queensland University of Technology , Kelvin Grove, Australia .

出版信息

Games Health J. 2017 Jun;6(3):136-146. doi: 10.1089/g4h.2016.0102. Epub 2017 Apr 27.

DOI:10.1089/g4h.2016.0102
PMID:28448175
Abstract

OBJECTIVE

Adults who are not engaged by traditional exercise methods require a strategy to achieve and maintain sufficient physical activity for health benefits. Exergames, or active videogames, may motivate some adults to engage in physical activity. This review explored the use of exergaming to promote physical activity behaviors and health in adults.

MATERIALS AND METHODS

A systematic literature review of the use of exergaming was conducted. The review included experimental studies with a nonclinical adult population, which measured changes in physical activity behaviors and changes in anthropometric healthy weight indicators.

RESULTS

From an initial search that yielded 1644 results, nine articles were found to satisfy the predetermined inclusion criteria and were included in this review. Exergaming provided a novel method for increasing or substituting physical activity in the short term. Although low participation was not associated with anthropometric changes, significant healthy anthropometric changes were associated with moderate to high exergaming participation.

CONCLUSIONS

Exergaming may be employed as an effective exercise behavior change strategy in the short term and may have positive health benefits if recommendations are made regarding intensity and duration of play for optimal health outcomes. However, additional research is required to evaluate the effectiveness of exergaming as a long-term health promotion strategy.

摘要

目的

那些对传统锻炼方法不感兴趣的成年人需要一种策略来实现并维持足够的身体活动,以获得健康益处。健身游戏,即主动式电子游戏,可能会促使一些成年人参与身体活动。本综述探讨了利用健身游戏来促进成年人的身体活动行为和健康。

材料与方法

对健身游戏的使用进行了系统的文献综述。该综述纳入了针对非临床成年人群的实验研究,这些研究测量了身体活动行为的变化以及人体测量健康体重指标的变化。

结果

在最初检索得到的1644项结果中,发现有9篇文章符合预定的纳入标准,并被纳入本综述。健身游戏提供了一种在短期内增加或替代身体活动的新方法。虽然低参与度与人体测量变化无关,但显著的健康人体测量变化与中度至高参与度的健身游戏有关。

结论

健身游戏在短期内可作为一种有效的锻炼行为改变策略,如果针对游戏的强度和时长给出建议以实现最佳健康结果,可能会带来积极的健康益处。然而,需要更多研究来评估健身游戏作为一种长期健康促进策略的有效性。

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