Centre for Research, Formation, Innovation and Intervention in Sport, Porto, Portugal.
Faculty of Sport, University of Porto, Porto, Portugal.
PLoS One. 2018 Sep 11;13(9):e0203348. doi: 10.1371/journal.pone.0203348. eCollection 2018.
Social Network Analysis establishes a network system and provides information about the relationships (edges) between system components (nodes). Although nodes usually correspond to actors within the network (e.g., the players), it is possible to stipulate game actions as nodes, thus creating a network of the flow of game actions. In this study, Eigenvector Centrality (a form of weighted centrality that considers n-order connections) was used to identify differences in the centrality of distinct game actions within each of the six game complexes of volleyball. Thirteen matches (46 sets, 2,049 rallies) of the final round of the 2015 FIVB's World Grand Prix (Women) were analyzed. Results showed that analyzing actions as actors (i.e., nodes) offers a clear and comprehensive understanding of game flow and poses an interesting alternative to mainstream research where players are considered nodes. Functional differences between the six game complexes were highlighted, denoting the validity of such division. Out-of-system playing (i.e., having to set the attack under non-ideal conditions, e.g., in KI, KII, KIII and KIV), emerged as a regularity of the game and should be translated into the training process.
社会网络分析建立了一个网络系统,并提供了关于系统组件(节点)之间关系(边)的信息。虽然节点通常对应于网络中的参与者(例如,玩家),但也可以将游戏动作规定为节点,从而创建一个游戏动作流的网络。在这项研究中,使用特征向量中心性(一种考虑 n 阶连接的加权中心性)来识别排球六个比赛单元中不同游戏动作的中心性差异。对 2015 年国际排联世界大奖赛(女子)决赛轮的 13 场比赛(46 局,2049 次回合)进行了分析。结果表明,将动作视为参与者(即节点)进行分析可以清晰全面地了解比赛流程,并为将球员视为节点的主流研究提供了一种有趣的替代方案。六个比赛单元之间的功能差异得到了强调,这表明这种划分是有效的。非系统外的打法(即在不理想的条件下进行扣球,例如在 KI、KII、KIII 和 KIV 中)是比赛的一种规律,应该转化到训练过程中。