Lee Jung Min, Baek Jongsoo, Ju Da Young
Technology and Design Research Center, Yonsei Institute of Convergence Technology, Yonsei University, Incheon, South Korea.
Yonsei Institute of Convergence Technology, Yonsei University, Incheon, South Korea.
Front Psychol. 2018 Oct 2;9:1829. doi: 10.3389/fpsyg.2018.01829. eCollection 2018.
Despite the increasing number of studies on user experience (UX) and user interfaces (UI), few studies have examined emotional interaction between humans and deformable objects. In the current study, we investigated how the anthropomorphic design of a flexible display interacts with emotion. For 101 unique 3D images in which an object was bent at different axes, 281 participants were asked to report how strongly the object evoked five elemental emotions (e.g., happiness, disgust, anger, fear, and sadness) in an online survey. People rated the object's shape using three emotional categories: happiness, disgust-anger, and sadness-fear. It was also found that a combination of axis of bending (horizontal or diagonal axis) and convexity (bending convexly or concavely) predicted emotional valence, underpinning the anthropomorphic design of flexible displays. Our findings provide empirical evidence that axis of bending and convexity can be an important antecedent of emotional interaction with flexible objects, triggering at least three types of emotion in users.
尽管关于用户体验(UX)和用户界面(UI)的研究越来越多,但很少有研究探讨人类与可变形物体之间的情感互动。在当前的研究中,我们调查了柔性显示器的拟人化设计如何与情感相互作用。对于101张独特的3D图像,其中物体在不同轴上弯曲,281名参与者被要求在在线调查中报告该物体唤起五种基本情绪(如快乐、厌恶、愤怒、恐惧和悲伤)的强烈程度。人们使用三种情感类别对物体的形状进行评分:快乐、厌恶-愤怒和悲伤-恐惧。研究还发现,弯曲轴(水平轴或对角轴)和凸度(向外弯曲或向内弯曲)的组合可以预测情感效价,这为柔性显示器的拟人化设计提供了支持。我们的研究结果提供了实证证据,表明弯曲轴和凸度可能是与柔性物体进行情感互动的重要前提,能在用户中引发至少三种类型的情绪。