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迈向适用于心理健康应用的情感自适应虚拟现实。

Toward Emotionally Adaptive Virtual Reality for Mental Health Applications.

出版信息

IEEE J Biomed Health Inform. 2019 Sep;23(5):1877-1887. doi: 10.1109/JBHI.2018.2878846. Epub 2018 Oct 31.

DOI:10.1109/JBHI.2018.2878846
PMID:30387752
Abstract

Here, we introduce the design and preliminary validation of a general-purpose architecture for affective-driven procedural content generation in virtual reality (VR) applications in mental health and wellbeing. The architecture supports seven commercial physiological sensing technologies and can be deployed in immersive and non-immersive VR systems. To demonstrate the concept, we developed the "The Emotional Labyrinth," a non-linear scenario in which navigation in a procedurally generated three-dimensional maze is entirely decided by the user, and whose features are dynamically adapted according to a set of emotional states. During navigation, affective states are dynamically represented through pictures, music, and animated visual metaphors chosen to represent and induce affective states. The underlying hypothesis is that exposing users to multimodal representations of their affective states can create a feedback loop that supports emotional self-awareness and fosters more effective emotional regulation strategies. We carried out a first study to, first, assess the effectiveness of the selected metaphors in inducing target emotions, and second, identify relevant psycho-physiological markers of the emotional experience generated by the labyrinth. Results show that the Emotional Labyrinth is overall a pleasant experience in which the proposed procedural content generation can induce distinctive psycho-physiological patterns, generally coherent with the meaning of the metaphors used in the labyrinth design. Furthermore, collected psycho-physiological responses such as electrocardiography, respiration, electrodermal activity, and electromyography are used to generate computational models of users' reported experience. These models enable the future implementation of the closed loop mechanism to adapt the Labyrinth procedurally to the users' affective state.

摘要

在这里,我们介绍了一种通用的情感驱动虚拟现实(VR)应用程序中的程序性内容生成架构的设计和初步验证,用于心理健康和幸福领域。该架构支持七种商业生理感应技术,并且可以部署在沉浸式和非沉浸式 VR 系统中。为了演示该概念,我们开发了“情感迷宫”,这是一个非线性场景,其中用户在程序生成的三维迷宫中的导航完全由用户决定,并且其特征根据一组情感状态动态适应。在导航过程中,通过选择代表和诱导情感状态的图片、音乐和动画视觉隐喻来动态表示情感状态。其潜在假设是,使用户接触到自己情感状态的多模态表示可以创建一个反馈循环,支持情感自我意识,并促进更有效的情感调节策略。我们进行了第一次研究,首先评估所选隐喻在诱导目标情感方面的有效性,其次确定由迷宫产生的情感体验的相关心理生理标记。结果表明,情感迷宫总体上是一种愉快的体验,其中提出的程序性内容生成可以诱导出独特的心理生理模式,通常与迷宫设计中使用的隐喻的含义一致。此外,收集的心理生理反应,如心电图、呼吸、皮肤电活动和肌电图,用于生成用户报告体验的计算模型。这些模型能够实现闭环机制的未来实现,以便根据用户的情感状态对迷宫进行程序性调整。

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