Lee Tak Hyung, Kim Minah, Kwak Yoo Bin, Hwang Wu Jeong, Kim Taekwan, Choi Jung-Seok, Kwon Jun Soo
Department of Brain and Cognitive Sciences, Seoul National University College of Natural Sciences, Seoul, South Korea.
Department of Psychiatry, Seoul National University College of Medicine, Seoul, South Korea.
Front Behav Neurosci. 2018 Oct 18;12:248. doi: 10.3389/fnbeh.2018.00248. eCollection 2018.
Obsessive-compulsive disorder (OCD) and internet gaming disorder (IGD), which are similar in that both involve repetitive behaviors and related with cognitive dysfunctions, frequently begin in early adolescence, which is a critical period for learning. Although the deterioration in cognitive functioning caused by these conditions may have adverse effects on information processing, such as text reading, there has been no comprehensive research on the objective indicators of altered reading patterns in these patients. Therefore, we evaluated eye-movement patterns during text reading in patients with OCD or IGD. In total, 20 patients with OCD, 28 patients with IGD and 24 healthy controls (HCs) participated in the reading task using an eye tracker. We compared the fixation durations (FDs), saccade amplitudes and eye-movement regressions of the three groups during reading. We explored relationships between the parameters reflecting altered reading patterns and those reflecting the severity of clinical symptoms. The average FDs and forward saccade amplitudes did not differ significantly among the groups. There were more eye-movement regressions in patients with OCD than in patients with IGD and HCs. No correlation was found between altered eye-movement patterns during reading and the severity of clinical symptoms in any of the patient groups. The significantly increased number of regressions (NRs) in the OCD group during reading may reflect these patients' difficulties with inferential information processing, whereas the reading pattern in the IGD group is relatively intact. These findings suggest that patients with OCD and patients with IGD have different eye-movement patterns during reading reflecting distinct cognitive impairments in the two patient groups.
强迫症(OCD)和网络游戏障碍(IGD)有相似之处,即两者都涉及重复行为且与认知功能障碍有关,它们通常始于青春期早期,而青春期早期是学习的关键时期。尽管这些疾病导致的认知功能衰退可能会对诸如文本阅读等信息处理产生不利影响,但对于这些患者阅读模式改变的客观指标尚无全面研究。因此,我们评估了强迫症或网络游戏障碍患者在文本阅读过程中的眼动模式。共有20名强迫症患者、28名网络游戏障碍患者和24名健康对照者(HCs)使用眼动仪参与了阅读任务。我们比较了三组在阅读过程中的注视持续时间(FDs)、扫视幅度和眼动回归情况。我们探讨了反映阅读模式改变的参数与反映临床症状严重程度的参数之间的关系。三组之间的平均注视持续时间和向前扫视幅度没有显著差异。强迫症患者的眼动回归次数多于网络游戏障碍患者和健康对照者。在任何患者组中,阅读过程中眼动模式的改变与临床症状的严重程度均未发现相关性。强迫症组在阅读过程中显著增加的回归次数(NRs)可能反映了这些患者在推理信息处理方面的困难,而网络游戏障碍组的阅读模式相对完整。这些发现表明,强迫症患者和网络游戏障碍患者在阅读过程中有不同的眼动模式,反映了这两组患者不同的认知障碍。