Zhang Lei, Mou Weimin
Department of Psychology, University of Alberta, P217 Biological Sciences Bldg, Edmonton, AB, T6G 2E9, Canada.
Exp Brain Res. 2019 Feb;237(2):335-350. doi: 10.1007/s00221-018-5417-x. Epub 2018 Nov 8.
Two experiments investigated how self-motion cues and landmarks interact in determining a human's position and heading estimations while driving in a large-scale virtual environment by controlling a gaming wheel and pedals. In an immersive virtual city, participants learned the locations of five buildings in the presence of two proximal towers and four distal scenes. Then participants drove two streets without viewing these buildings, towers, or scenes. When they finished driving, either one tower with displacement to the testing position or the scenes that had been rotated reappeared. Participants pointed in the directions of the five buildings. The least squares fitting method was used to calculate participants' estimated positions and headings. The results showed that when the displaced proximal tower reappeared, participants used this tower to determine their positions, but used self-motion cues to determine their headings. When the rotated distal scenes reappeared, participants used these scenes to determine their headings. If they were instructed to continuously keep track of the origin of the path while driving, their position estimates followed self-motion cues, whereas if they were not given instructions, their position estimates were undetermined. These findings suggest that when people drive in a large-scale environment, relying on self-motion cues, path integration calculates headings continuously but calculates positions only when they are required; relying on the displaced proximal landmark or the rotated distal scenes, piloting selectively resets the position or heading representations produced by path integration.
两项实验研究了在大型虚拟环境中驾驶时,自我运动线索和地标是如何相互作用来确定人的位置和航向估计的,实验通过控制游戏方向盘和踏板来进行。在一个沉浸式虚拟城市中,参与者在两座近端塔楼和四个远端场景的存在下学习了五座建筑的位置。然后,参与者在不查看这些建筑、塔楼或场景的情况下驾驶两条街道。当他们驾驶结束后,要么是一座位移到测试位置的塔楼,要么是旋转过的场景重新出现。参与者指出五座建筑的方向。使用最小二乘法拟合来计算参与者的估计位置和航向。结果表明,当位移后的近端塔楼重新出现时,参与者用这座塔楼来确定他们的位置,但用自我运动线索来确定他们的航向。当旋转后的远端场景重新出现时,参与者用这些场景来确定他们的航向。如果他们被指示在驾驶时持续跟踪路径的起点,他们的位置估计遵循自我运动线索,而如果没有给他们指示,他们的位置估计则不确定。这些发现表明,当人们在大规模环境中驾驶时,依靠自我运动线索,路径整合会持续计算航向,但仅在需要时计算位置;依靠位移后的近端地标或旋转后的远端场景,领航会选择性地重置路径整合产生的位置或航向表征。