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VR 眼镜系统用户体验评估:交互操作和晕动病的影响因素。

An evaluation for VR glasses system user experience: The influence factors of interactive operation and motion sickness.

机构信息

School of Economics and Management, Beihang University, Beijing, China.

School of Economics and Management, Beihang University, Beijing, China; Beijing Advanced Innovation Center for Big Data and Brain Computing, Beihang University, Beijing, China.

出版信息

Appl Ergon. 2019 Jan;74:206-213. doi: 10.1016/j.apergo.2018.08.012. Epub 2018 Sep 8.

Abstract

As a new type of Virtual Reality (VR) headset, VR glasses rise rapidly in a number of areas. It's essential to understand the importance of user experience (UX) on VR glasses design. This study aimed to develop questionnaires for evaluating VR glasses' UX, as well as to investigate the relationship between various UX variables. With using lab-based usability tests, this study analyzed participants' self-reports and performance based on testing eight VR glasses and seven mobile applications. A nine-item questionnaire and a ten-item questionnaire were successfully developed to measure VR glasses systems' UX quality in terms of hardware and application, respectively. Within a proposed UX evaluation framework, the perceived UX quality relative to VR glasses hardware emerged as a core predictor in predicting interactive operation performance, whereas the application UX perception was a significant predictor of motion sickness.

摘要

作为一种新型虚拟现实(VR)耳机,VR 眼镜在许多领域迅速崛起。了解用户体验(UX)在 VR 眼镜设计中的重要性至关重要。本研究旨在开发用于评估 VR 眼镜 UX 的问卷,并研究各种 UX 变量之间的关系。本研究通过使用基于实验室的可用性测试,根据对八款 VR 眼镜和七款移动应用程序的测试,分析了参与者的自我报告和性能。成功开发了九项和十项问卷,分别用于衡量 VR 眼镜系统在硬件和应用方面的 UX 质量。在所提出的 UX 评估框架内,相对于 VR 眼镜硬件的感知 UX 质量成为预测交互操作性能的核心预测因素,而应用程序 UX 感知则是晕车的重要预测因素。

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