Department of Brain and Cognitive Engineering, Korea University, Seoul, South Korea.
Department of Brain and Cognitive Engineering, Korea University, Seoul, South Korea.
Neuroimage. 2019 Mar;188:1-13. doi: 10.1016/j.neuroimage.2018.11.061. Epub 2018 Dec 1.
A large number of perceptual and cognitive processes are instantiated during active gameplay, culminating in what is termed the overall "gaming experience", which encapsulates multiple, subjective dimensions of how one feels about the game. Although some research has been conducted into the neural mechanisms underlying the gaming experience, previous studies so far have relied on commercial games that provide little control over key aspects of gameplay and also have focused only on a few individual dimensions of the gaming experience. Here, we used a custom-made, immersive driving car game in four different gameplay versions (baseline, obstacle increase, goal decrease, speed increase) to assess and modulate the subjective gameplay experience while participants underwent a fMRI scan. A multivariate correlation analysis of whole-brain neural activity with behaviorally-identified subjective gaming experience uncovered brain networks associated with different experiences, including higher-level visual processing networks, the default network, and emotional areas. These regions were in addition able to decode the four different game conditions above chance. Our results for the first time describe the full range of cortical networks that become engaged to create the subjective experience during active gameplay.
在积极的游戏过程中会体现出大量的感知和认知过程,最终形成所谓的整体“游戏体验”,它包含了一个人对游戏感受的多个主观维度。虽然已经有一些研究探讨了游戏体验的神经机制,但迄今为止的研究依赖于商业游戏,这些游戏对游戏玩法的关键方面几乎没有控制,而且只关注游戏体验的少数几个个别维度。在这里,我们使用了一个定制的、沉浸式的驾驶汽车游戏,有四个不同的游戏版本(基线、障碍物增加、目标减少、速度增加),在参与者进行 fMRI 扫描时评估和调节主观游戏体验。对全脑神经活动与行为识别的主观游戏体验的多元相关分析揭示了与不同体验相关的大脑网络,包括更高层次的视觉处理网络、默认网络和情绪区域。这些区域还能够以上述概率解码出四种不同的游戏条件。我们的研究结果首次描述了在积极的游戏过程中产生主观体验时所涉及的整个皮质网络。