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玩电子游戏时的脑心交互与心流体验

Brain-Heart Interaction and the Experience of Flow While Playing a Video Game.

作者信息

Khoshnoud Shiva, Alvarez Igarzábal Federico, Wittmann Marc

机构信息

Institute for Frontier Areas of Psychology and Mental Health, Freiburg, Germany.

Department of Neurosurgery and Neurotechnology, Institute for Neuromodulation and Neurotechnology, University of Tübingen, Tübingen, Germany.

出版信息

Front Hum Neurosci. 2022 Apr 28;16:819834. doi: 10.3389/fnhum.2022.819834. eCollection 2022.

Abstract

The flow state - an experience of complete absorption in an activity - is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain-heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain-heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.

摘要

心流状态——一种全身心投入某项活动的体验——与较少的自我参照加工和增强的唤醒状态相关联。我们使用心脏诱发电位(HEP)(一种代表脑-心交互作用的指标)以及外周生理指标来评估玩电子游戏的个体的心流状态。22名游戏玩家和21名非游戏玩家玩了25分钟的电子游戏《节奏空间》(Thumper),同时记录他们的大脑和心肺信号。参与者越沉浸于游戏,他们对时间的思考就越少,主观上时间过得越快。在皮层水平上,与游戏前后的静息状态相比,玩游戏时额中央HEP波幅显著降低,这反映出玩游戏时自我参照加工较少。这种HEP效应与参与内感受加工的脑区在游戏过程中较低的活动相对应。HEP波幅预测了游戏中的沉浸程度。虽然在游戏过程中HEP波幅总体上比静息状态时低,但在游戏过程中HEP波幅与沉浸程度呈正相关。由于更高的沉浸程度与游戏中的更高表现相关,在沉浸程度更高的个体中更高的HEP反映了更有效的脑-心交互作用,这对于高效的游戏玩法是必要的。在生理水平上,更高的心流水平与游戏接近尾声时整体交感神经活动增加和副交感神经活动受抑制程度降低相关。这些结果是未来心流神经生理学评估的基础。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/091b/9096496/40122de781a5/fnhum-16-819834-g001.jpg

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