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身体活跃的老年人和久坐不动的老年人玩健身游戏时的表现对比。

Contrasting performance between physically active and sedentary older people playing exergames.

作者信息

Zangirolami-Raimundo Juliana, Raimundo Rodrigo Daminello, da Silva Talita Dias, de Andrade Paulo Evaristo, Benetti Fernanda Antico, da Silva Paiva Laércio, do Valle Joseane Elza Tonussi Mendes Rossette, de Abreu Luiz Carlos

机构信息

Laboratório de Delineamento de Estudos e Escrita Científica, Faculdade de Medicina do ABC, Santo André.

Escola de Artes, Ciências e Humanidades, Universidade de São Paulo.

出版信息

Medicine (Baltimore). 2019 Feb;98(5):e14213. doi: 10.1097/MD.0000000000014213.

Abstract

The increase in life expectancy associated with the increase in chronological age and less active people helps in the appearance of chronic and degenerative diseases. The encouragement of physical exercises contributes to older people abandoning sedentarism and preventing such diseases. Exergame is a promising alternative, for making exercise a pleasurable activity.In this study, we compared the performance of physically active older people with sedentary older people in exergames.Participants were 83 older adults over 65 years of age, of both sexes, divided into 2 physically active older people (AG) and sedentary older people (CG) groups. The participants performed a task through an exergame called "MoviLetrando" that uses the score, number of hits, number of omissions, and an average time of hits as an evaluation. A characterization questionnaire was applied, with information about sex, age, marital status, economic class, self-rated health, time of use of electronic games, a questionnaire on the practice of physical activity, and the Brunel Mood Scale.There was a higher exergame score in AG than in CG (P = .003), in the number of correct answers (P = .012). The number of omissions was lower in AG than in CG (P = .023). The mean time of correct answers was lower in AG than in CG (P = .013). The regression analysis revealed a significant finding F (3, 82) = 11.06, P < .001 and showed a prediction ability of 26.9% (r = .269). Three variables remained significantly associated with the score: physical activity was marginally significant (β = .19, P = .06), age (β = -.403, P < .001), depression (β = -.212, P = .028).Physically active older people perform better when compared with the sedentary older people. Age, depression, and physical activity influence the performance in exergame.

摘要

预期寿命的增加与实际年龄的增长以及缺乏运动的人群数量增多有关,这有助于慢性和退行性疾病的出现。鼓励体育锻炼有助于老年人摒弃久坐不动的生活方式并预防此类疾病。体感游戏是一种很有前景的选择,它能让锻炼成为一项有趣的活动。在本研究中,我们比较了在体感游戏中身体活跃的老年人与久坐不动的老年人的表现。参与者为83名65岁以上的老年人,男女皆有,分为2组,即身体活跃的老年人组(AG)和久坐不动的老年人组(CG)。参与者通过一款名为“MoviLetrando”的体感游戏执行一项任务,该游戏使用得分、命中次数、遗漏次数以及命中平均时间作为评估指标。应用了一份特征调查问卷,其中包含有关性别、年龄、婚姻状况、经济阶层、自我评估健康状况、电子游戏使用时间、一份关于体育活动习惯的问卷以及布鲁内尔情绪量表的信息。AG组的体感游戏得分高于CG组(P = 0.003),正确答案数量也是如此(P = 0.012)。AG组的遗漏次数低于CG组(P = 0.023)。AG组正确答案的平均时间低于CG组(P = 0.013)。回归分析得出显著结果F(3, 82) = 11.06,P < 0.001,显示预测能力为26.9%(r = 0.269)。有三个变量与得分仍显著相关:体育活动呈边际显著(β = 0.19,P = 0.06)、年龄(β = -0.403,P < 0.001)、抑郁(β = -0.212,P = 0.028)。与久坐不动的老年人相比,身体活跃的老年人表现更好。年龄、抑郁和体育活动会影响体感游戏的表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fa20/6380728/6a1fce3d2bff/medi-98-e14213-g001.jpg

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