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非动作类电子游戏训练后老年人注意力功能的可塑性:一项随机对照试验。

Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.

作者信息

Mayas Julia, Parmentier Fabrice B R, Andrés Pilar, Ballesteros Soledad

机构信息

Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.

Neuropsychology and Cognition Group, Department of Psychology and Institute of Health Sciences (iUNICS), University of the Balearic Islands, Mallorca, Spain; Instituto de Investigación Sanitaria de Palma (IdISPa), Mallorca, Spain; School of Psychology, University of Western Australia, Perth, Australia.

出版信息

PLoS One. 2014 Mar 19;9(3):e92269. doi: 10.1371/journal.pone.0092269. eCollection 2014.

Abstract

UNLABELLED

A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions.

TRIAL REGISTRATION

ClinicalTrials.gov NCT02007616.

摘要

未标注

近期衰老研究的一个主要目标是研究老年人的认知可塑性及其抵消认知衰退的能力。本研究的目的是调查在一项旨在评估注意力分散和警觉性的跨模态Oddball任务中,老年人是否能从视频游戏脑训练中受益。27名健康老年人参与了该研究(实验组15人,对照组12人)。实验组使用一款商业脑训练软件包(Lumosity)进行了20次为时1小时的视频游戏训练课程,该软件包包含解决问题、心算、工作记忆和注意力任务。对照组未使用该软件包进行练习,而是在研究过程中多次与研究中的其他成员开会。两组在干预前后均使用一项测量警觉性和注意力分散的跨模态Oddball任务进行评估。结果显示,实验组的注意力分散显著减少,警觉性提高,而对照组则无变化。这些结果表明,随着训练提高了注意力功能的认知表现,老年人大脑存在神经认知可塑性。

试验注册

ClinicalTrials.gov NCT02007616 。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/59d9/3960226/053b5dac09a9/pone.0092269.g001.jpg

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