Moudiab Socayna, Spada Marcantonio M
Division of Psychology, School of Applied Sciences, London South Bank University, London, UK.
Addict Behav Rep. 2019 Jan 14;9:100160. doi: 10.1016/j.abrep.2019.100160. eCollection 2019 Jun.
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels of Internet Gaming Disorder independently of negative affect and problematic Internet use. Seventy-nine Internet gamers completed the following questionnaires: Ten-Item Internet Gaming Disorder Test, Problematic Internet Use Questionnaire Short Form, Depression Anxiety and Stress Scale 21, Motives for Online Gaming Questionnaire, and Maladaptive Gaming-Related Cognitions Scale. Results showed that all variables were positively and significantly correlated with levels of Internet Gaming Disorder with the exception of motives relating to recreation. Furthermore, a hierarchical linear regression analysis showed that motives relating to coping and skills development and maladaptive cognitions relating to overvaluing of game rewards were the only significant predictors of levels of Internet Gaming Disorder when controlling for negative affect and problematic Internet use. The implications of these findings are discussed.
本研究旨在确定动机和/或适应不良认知是否能独立于负面影响和有问题的互联网使用来预测网络游戏障碍的程度。79名网络游戏玩家完成了以下问卷:十项网络游戏障碍测试、有问题的互联网使用问卷简表、抑郁焦虑压力量表21、网络游戏动机问卷以及与游戏相关的适应不良认知量表。结果显示,除了与娱乐相关的动机外,所有变量均与网络游戏障碍程度呈显著正相关。此外,分层线性回归分析表明,在控制负面影响和有问题的互联网使用后,与应对和技能发展相关的动机以及与过度重视游戏奖励相关的适应不良认知是网络游戏障碍程度的唯一显著预测因素。本文讨论了这些发现的意义。