German Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE); Department of Medical Psychology, University Medical Center Hamburg-Eppendorf (UKE).
Dtsch Arztebl Int. 2017 Jun 23;114(25):419-424. doi: 10.3238/arztebl.2017.0419.
Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.
A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming Disorder Scale, IGDS). Sociodemographic and psychosocial data about the participants were also obtained. Prevalence estimates and binary logistic regressions were calculated (both with and without multiple imputations in the IGDS).
The estimated prevalence of IGD among 12- to 25-year-olds in Germany is 5.7% (95% confidence interval: [4.5; 6.9]). In a sensitivity analysis taking multiple imputations into account, this value rose to 7.0% [5.8; 8.5]. The estimated prevalence was higher in males than in females: 8.4% [6.4; 10.4] versus 2.9% [1.7; 4.1], p<0.001. Statistically significant associations with IGD were seen for male sex, lower age, higher depressiveness, higher anxiety, and more frequent neglect of social contacts due to computer games.
In view of the IGD prevalence estimates obtained in this study, further research on this disorder, its correlates, and its etiology is warranted, particularly longitudinal studies. Young persons with the psychosocial features mentioned above should be specifically asked about their use of computer games.
互联网游戏障碍(IGD)是指对电脑游戏(无论在线或离线)的过度使用。其在德国儿童、青少年和年轻成年人中的普遍程度尚未得到评估。
2016 年 9 月,使用标准化工具(互联网游戏障碍量表,IGDS)对德国 1531 名 12 至 25 岁的代表性样本进行了研究。还获得了参与者的社会人口统计学和心理社会数据。计算了患病率估计值和二元逻辑回归(IGDS 中均进行了多次插补和未进行多次插补)。
在德国,12 至 25 岁人群中 IGD 的估计患病率为 5.7%(95%置信区间:[4.5; 6.9])。在考虑多次插补的敏感性分析中,该值上升至 7.0%[5.8; 8.5]。男性的估计患病率高于女性:8.4%[6.4; 10.4]比 2.9%[1.7; 4.1],p<0.001。IGD 与男性性别、年龄较小、抑郁程度较高、焦虑程度较高以及因电脑游戏而更频繁地忽视社会联系等因素存在统计学显著关联。
鉴于本研究中获得的 IGD 患病率估计值,需要对该障碍及其相关因素和病因进行进一步研究,特别是纵向研究。应特别询问具有上述心理社会特征的年轻人他们对电脑游戏的使用情况。