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职业电竞玩家生涯:游戏动机作为成为职业电竞选手职业规划的预测因素

Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player.

作者信息

Bányai Fanni, Zsila Ágnes, Griffiths Mark D, Demetrovics Zsolt, Király Orsolya

机构信息

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

Doctoral School of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

出版信息

Front Psychol. 2020 Aug 5;11:1866. doi: 10.3389/fpsyg.2020.01866. eCollection 2020.

Abstract

Increasing numbers of young video gamers view esports (i.e., competitive video gaming) as a career opportunity, rather than just a recreational activity. Previous studies have explored the motivational differences between esport and recreational gamers and the motivational changes through career journey to become a professional esport player. The present study explored the predictors of career plans to become a professional esport player, with a specific focus on gaming motivations. Gaming time, gaming motivations, and esport-related playing experience were also examined among Hungarian gamers with competitive gaming experience ( = 190), such as years spent in esports, medium and frequency of participating in esport tournaments, the effort put into training before the tournaments, and the plans to become a professional esport player. Binary logistic regressions were carried out and results showed that the gaming motivations of competition, skill development, and social motivations predicted career planning as a professional esport player. Additionally, results showed that younger players were more likely to seek career opportunity as professional esport players than older players. Future studies should focus on novice esport players' psychological exposure to the hypercompetitive scene of esports, such as high expectations or the risk of becoming problematic videogame users due to their motivational changes.

摘要

越来越多的年轻电子游戏玩家将电子竞技(即竞争性电子游戏)视为一种职业机会,而不仅仅是一种娱乐活动。以往的研究探讨了电子竞技玩家和休闲玩家之间的动机差异,以及在成为职业电子竞技选手的职业生涯中动机的变化。本研究探讨了成为职业电子竞技选手的职业规划的预测因素,特别关注游戏动机。在有竞争性游戏经验的匈牙利玩家(n = 190)中,还考察了游戏时间、游戏动机和与电子竞技相关的游戏经验,比如在电子竞技领域花费的年限、参加电子竞技比赛的媒介和频率、比赛前投入训练的努力程度,以及成为职业电子竞技选手的计划。进行了二元逻辑回归分析,结果表明竞争、技能发展和社交动机等游戏动机能够预测成为职业电子竞技选手的职业规划。此外,结果显示年轻玩家比年长玩家更有可能寻求成为职业电子竞技选手的职业机会。未来的研究应关注新手电子竞技选手在电子竞技高度竞争场景中的心理暴露情况,比如由于动机变化而产生的高期望或成为问题游戏玩家的风险。

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