Kumagai Shuzo, Park Hyuntae, Chen Si, Yamasaki Takao
Kumagai Institute of Health Policy, Fukuoka 813-0044, Japan.
Institute of Digital Health Care, Dong-A University, Busan 49236, Republic of Korea.
Brain Sci. 2025 Jun 25;15(7):682. doi: 10.3390/brainsci15070682.
There is still no clear consensus regarding the efficacy of exercise interventions in maintaining or improving cognitive function among independent older adults, as well as individuals with mild cognitive impairment (MCI) or dementia. This review explores the potential mechanisms underlying cognitive decline prevention and dementia mitigation from the perspective of motor learning theory, with a particular focus on aerobic-oriented open-skill exercise (OSE) and electronic sports (e-sports). Comprehensive literature searches were conducted using databases such as PubMed, Scopus, Web of Science, CiNii, and J-Stage (all available years) to identify studies examining the relationship between OSE, e-sports, and cognitive function. Although various intervention studies have investigated aerobic exercise, resistance training, and other multifactorial exercise programs, a unified conclusion has not been reached regarding their effectiveness in enhancing cognitive function in the general elderly population or in patients with MCI or dementia. However, sports involving dynamic interaction with opponents (OSE) have shown a positive association with the maintenance and enhancement of cognitive abilities. Furthermore, e-sports present an accessible exercise modality, unrestricted by age, gender, time, or location, and are expected to support cognitive health in older adults. Aerobic-oriented OSE appears more effective than closed-skill exercise in preventing age-related cognitive decline and dementia. Additionally, e-sports may offer a comprehensive approach to brain health by integrating cognitive stimulation, physical engagement, social interaction, and stress reduction, though caution is advised regarding potential mental health concerns stemming from excessive use.
对于运动干预在维持或改善独立老年人以及轻度认知障碍(MCI)或痴呆症患者认知功能方面的功效,目前仍未达成明确共识。本综述从运动学习理论的角度探讨预防认知衰退和减轻痴呆症的潜在机制,特别关注以有氧运动为主的开放技能运动(OSE)和电子竞技。使用PubMed、Scopus、Web of Science、CiNii和J-Stage等数据库(所有可用年份)进行了全面的文献检索,以确定研究OSE、电子竞技与认知功能之间关系的研究。尽管各种干预研究调查了有氧运动、阻力训练和其他多因素运动计划,但对于它们在增强一般老年人群或MCI或痴呆症患者认知功能方面的有效性尚未达成统一结论。然而,涉及与对手动态互动的运动(OSE)已显示出与认知能力的维持和增强呈正相关。此外,电子竞技提供了一种不受年龄、性别、时间或地点限制的可及运动方式,有望支持老年人的认知健康。以有氧运动为主的OSE在预防与年龄相关的认知衰退和痴呆症方面似乎比封闭技能运动更有效。此外,电子竞技可能通过整合认知刺激、身体参与、社交互动和减轻压力为大脑健康提供一种全面的方法,不过对于过度使用可能引发的潜在心理健康问题建议谨慎对待。