Crossley Sam Graeme Morgan, McNarry Melitta Anne, Rosenberg Michael, Knowles Zoe R, Eslambolchilar Parisa, Mackintosh Kelly Alexandra
Applied Sports Science Technology and Medicine Research Centre (A-STEM), Swansea University, Swansea, United Kingdom.
School of Human Sciences, The University of Western Australia, Crawley, Australia.
J Med Internet Res. 2019 Feb 22;21(2):e11253. doi: 10.2196/11253.
A significant proportion of youth in the United Kingdom fail to meet the recommended 60 minutes of moderate-to-vigorous physical activity every day. One of the major barriers encountered in achieving these physical activity recommendations is the perceived difficulty for youths to interpret physical activity intensity levels and apply them to everyday activities. Personalized physical activity feedback is an important method to educate youths about behaviors and associated outcomes. Recent advances in 3D printing have enabled novel ways of representing physical activity levels through personalized tangible feedback to enhance youths' understanding of concepts and make data more available in the everyday physical environment rather than on screen.
The purpose of this research was to elicit youths' (children and adolescents) interpretations of two age-specific 3D models displaying physical activity and to assess their ability to appropriately align activities to the respective intensity.
Twelve primary school children (9 boys; mean age 7.8 years; SD 0.4 years) and 12 secondary school adolescents (6 boys; mean age 14.1 years; SD 0.3 years) participated in individual semistructured interviews. Interview questions, in combination with two interactive tasks, focused on youths' ability to correctly identify physical activity intensities and interpret an age-specific 3D model. Interviews were transcribed verbatim, content was analyzed, and outcomes were represented via tables and diagrammatic pen profiles.
Youths, irrespective of age, demonstrated a poor ability to define moderate-intensity activities. Moreover, children and adolescents demonstrated difficulty in correctly identifying light- and vigorous-intensity activities, respectively. Although youths were able to correctly interpret different components of the age-specific 3D models, children struggled to differentiate physical activity intensities represented in the models.
These findings support the potential use of age-specific 3D models of physical activity to enhance youths' understanding of the recommended guidelines and associated intensities.
在英国,很大一部分青少年未能达到每日建议的60分钟中等至剧烈身体活动量。实现这些身体活动建议所遇到的主要障碍之一是,青少年认为难以解读身体活动强度水平并将其应用于日常活动。个性化身体活动反馈是教育青少年了解行为及其相关结果的重要方法。3D打印技术的最新进展使得通过个性化的实体反馈来呈现身体活动水平成为可能,从而增强青少年对相关概念的理解,并使数据在日常身体活动环境中而非屏幕上更容易获取。
本研究旨在了解青少年(儿童和青少年)对两个展示身体活动的特定年龄段3D模型的解读,并评估他们将活动与相应强度适当匹配的能力。
12名小学生(9名男孩;平均年龄7.8岁;标准差0.4岁)和12名中学生(6名男孩;平均年龄14.1岁;标准差0.3岁)参与了个体半结构化访谈。访谈问题结合两项互动任务,重点关注青少年正确识别身体活动强度以及解读特定年龄段3D模型的能力。访谈逐字记录,进行内容分析,结果通过表格和示意性笔描呈现。
无论年龄大小,青少年界定中等强度活动的能力都较差。此外,儿童和青少年分别在正确识别轻度和剧烈强度活动方面存在困难。尽管青少年能够正确解读特定年龄段3D模型的不同组成部分,但儿童难以区分模型中所呈现的身体活动强度。
这些研究结果支持使用特定年龄段的身体活动3D模型来增强青少年对建议指南及相关强度的理解。