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本文引用的文献

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Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review.用于精神疾病的游戏化认知偏差修正干预措施:综述
JMIR Ment Health. 2018 Oct 25;5(4):e11640. doi: 10.2196/11640.
2
What's in a Trial? On the Importance of Distinguishing Between Experimental Lab Studies and Randomized Controlled Trials: The Case of Cognitive Bias Modification and Alcohol Use Disorders.试验有何意义?区分实验性实验室研究和随机对照试验的重要性:以认知偏差修正和酒精使用障碍为例。
J Stud Alcohol Drugs. 2018 May;79(3):333-343.
3
Developing a Mental Health eClinic to Improve Access to and Quality of Mental Health Care for Young People: Using Participatory Design as Research Methodologies.开发心理健康电子诊所以改善年轻人获得心理健康护理的机会和护理质量:采用参与式设计作为研究方法
J Med Internet Res. 2018 May 28;20(5):e188. doi: 10.2196/jmir.9716.
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Attention and Cognitive Bias Modification Apps: Review of the Literature and of Commercially Available Apps.注意力与认知偏差矫正应用程序:文献综述及商用应用程序介绍
JMIR Mhealth Uhealth. 2018 May 24;6(5):e10034. doi: 10.2196/10034.
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Worker Preferences for a Mental Health App Within Male-Dominated Industries: Participatory Study.男性主导行业中工人对心理健康应用程序的偏好:参与式研究。
JMIR Ment Health. 2018 Apr 25;5(2):e30. doi: 10.2196/mental.8999.
6
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression.用户为中心的参与式设计在焦虑和抑郁的严肃游戏中的应用。
Games Health J. 2017 Dec;6(6):327-333. doi: 10.1089/g4h.2017.0058. Epub 2017 Sep 28.
7
Effects of Cognitive Bias Modification Training via Smartphones.通过智能手机进行认知偏差矫正训练的效果
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Cognitive bias modification: A review of meta-analyses.认知偏差矫正:荟萃分析综述
J Affect Disord. 2017 Dec 1;223:175-183. doi: 10.1016/j.jad.2017.07.034. Epub 2017 Jul 18.
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Thought Spot: Co-Creating Mental Health Solutions with Post-Secondary Students.思维亮点:与大专学生共同创造心理健康解决方案。
Stud Health Technol Inform. 2017;234:370-375.
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Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game.带有严肃游戏元素的注意力偏差修正:评估射击游戏
JMIR Serious Games. 2016 Dec 6;4(2):e20. doi: 10.2196/games.6464.

将参与式行动研究纳入成瘾障碍注意偏向矫正干预措施之中:观点。

Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives.

机构信息

National Addiction Management Service, Institute of Mental Health, Singapore 539747, Singapore.

Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore 380322, Singapore.

出版信息

Int J Environ Res Public Health. 2019 Mar 6;16(5):822. doi: 10.3390/ijerph16050822.

DOI:10.3390/ijerph16050822
PMID:30845752
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6427500/
Abstract

Participatory action research was introduced in the 1960s and early 1970s, but it has only been more widely adopted in the recent years. Such methodologies have since been applied to several web & mobile-based interventions in psychiatry. To date no prior review has scoped the extent of the application of such methodologies for web & mobile-based interventions in psychiatry. In this article, a scoping literature review was performed, and seven articles have been identified. The most common methodologies are that of co-design workshops; and increasingly service users and participants are included in these workshops. There remains a lack of application of such methodologies for addiction research. Increasingly, attention and cognitive bias modification interventions are more commonplace, given that they have been found to be effective in modifying underlying biases amongst individuals with addictive disorders. Unfortunately, there remains to be inherent limitations with web and mobile versions of attention and cognitive bias modification interventions. Participatory design research methods could help address these limitations and future research involving the conceptualization of new attention or cognitive bias modification applications ought to consider the incorporation of these research methods.

摘要

参与式行动研究始于 20 世纪 60 年代和 70 年代初,但直到近年来才被更广泛地采用。此后,此类方法已应用于精神病学的多个基于网络和移动的干预措施中。迄今为止,尚无先前的综述来确定此类方法在精神病学中基于网络和移动的干预措施中的应用程度。在本文中,进行了范围界定文献综述,确定了七篇文章。最常见的方法是共同设计研讨会;并且越来越多的服务用户和参与者被纳入这些研讨会。在成瘾研究中仍然缺乏此类方法的应用。鉴于已经发现注意和认知偏差修正干预措施可以有效地改变具有成瘾障碍的个体的潜在偏见,因此,越来越多的注意和认知偏差修正干预措施变得越来越普遍。不幸的是,网络和移动版本的注意力和认知偏差修正干预措施仍然存在固有局限性。参与式设计研究方法可以帮助解决这些局限性,涉及新概念化的新注意力或认知偏差修正应用的未来研究应该考虑将这些研究方法纳入其中。