University of Chicago.
J Pers Soc Psychol. 2019 Apr;116(4):519-540. doi: 10.1037/pspa0000147.
What would it be like to revisit a museum, restaurant, or city you just visited? To rewatch a movie you just watched? To replay a game you just played? People often have opportunities to repeat hedonic activities. Seven studies (total N = 3,356) suggest that such opportunities may be undervalued: Many repeat experiences are not as dull as they appear. Studies 1-3 documented the basic effect. All participants first completed a real-world activity once in full (Study 1, museum exhibit; Study 2, movie; Study 3, video game). Then, some predicted their reactions to repeating it whereas others actually repeated it. Predictors underestimated Experiencers' enjoyment, even when experienced enjoyment indeed declined. Studies 4 and 5 compared mechanisms: neglecting the pleasurable byproduct of continued exposure to the same content (e.g., fluency) versus neglecting the new content that manifests by virtue of continued exposure (e.g., discovery), both of which might dilute uniform dullness. We found stronger support for the latter: The misprediction was moderated by stimulus complexity (Studies 4 and 5) and mediated by the amount of novelty discovered within the stimulus (Study 5), holding exposure constant. Doing something once may engender an inflated sense that one has now seen "it," leaving people naïve to the missed nuances remaining to enjoy. Studies 6 and 7 highlighted consequences: Participants incurred costs to avoid repeats so to maximize enjoyment, in specific contexts for which repetition would have been as enjoyable (Study 6) or more enjoyable (Study 7) as the provided novel alternative. These findings warrant a new look at traditional assumptions about hedonic adaptation and novelty preferences. Repetition too could add an unforeseen spice to life. (PsycINFO Database Record (c) 2019 APA, all rights reserved).
重新参观刚参观过的博物馆、餐厅或城市会是什么样?重新观看刚看过的电影?重新玩刚玩过的游戏?人们经常有机会重复享乐活动。七项研究(总计 N=3356)表明,这些机会可能被低估了:许多重复的体验并不像看起来那么枯燥。研究 1-3 记录了基本效果。所有参与者首先完整地完成一次真实世界的活动(研究 1,博物馆展览;研究 2,电影;研究 3,视频游戏)。然后,一些人预测他们对重复活动的反应,而另一些人则实际重复了活动。预测者低估了体验者的乐趣,即使体验者的乐趣确实下降了。研究 4 和 5 比较了机制:忽视继续接触相同内容(例如,流畅性)带来的愉快副产品,还是忽视由于继续接触而表现出来的新内容(例如,发现),这两者都可能淡化单调感。我们发现,后一种机制得到了更强有力的支持:预测的偏差受到刺激复杂性的调节(研究 4 和 5),并受到刺激中发现的新颖性数量的中介(研究 5),而保持接触不变。一次性做某件事可能会让人产生一种膨胀的感觉,认为自己现在已经“看到了”它,让人们对剩下的细微差别感到天真,而这些差别可能会让人感到愉悦。研究 6 和 7 强调了后果:参与者为避免重复而付出了代价,以便在特定的情境中最大限度地享受乐趣,在这些情境中,重复与提供的新选择一样愉快(研究 6)或更愉快(研究 7)。这些发现值得对享乐适应和新颖性偏好的传统假设进行新的审视。重复也可能为生活增添意想不到的乐趣。(APA,所有权利保留)。