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新媒体与空间:博物馆混合空间中的学习与体验实证研究

New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space.

出版信息

IEEE Trans Vis Comput Graph. 2022 Aug;28(8):3013-3021. doi: 10.1109/TVCG.2020.3043324. Epub 2022 Jun 30.

DOI:10.1109/TVCG.2020.3043324
PMID:33290225
Abstract

A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the technology exists to provide museums with hybrid space, there are no empirical studies on effectiveness of the museum hybrid space in terms of learning and enjoyment. This article takes an experimental approach and measures the enjoyment and learning (dependent variables) of participants in response to selected environments (independent variables) including a traditional environment (based on photos and labels), a video-enhanced environment (based on projected video clips), and a VR-enhanced environment (based on video game). The main outcome of this article is demonstrating that the use of VR technology and the resulting hybrid space (i.e., VR-enhanced environment) results in novel museum experiences that provide greater impacts on audience in terms of learning and enjoyment.

摘要

一个博物馆混合空间将实体文物与虚拟现实和增强现实展示相结合。尽管已经有技术为博物馆提供混合空间,但在学习和享受方面,关于博物馆混合空间的有效性还没有实证研究。本文采用实验方法,根据选定的环境(包括传统环境(基于照片和标签)、视频增强环境(基于投影视频剪辑)和 VR 增强环境(基于视频游戏)),测量参与者的享受和学习(因变量)。本文的主要结果是证明了 VR 技术的使用和由此产生的混合空间(即 VR 增强环境)产生了新颖的博物馆体验,在学习和享受方面对观众产生了更大的影响。

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