Department of Psychology, University of Copenhagen, Copenhagen, Denmark.
Psychological and Brain Sciences, University of California, Santa Barbara, CA, United States of America.
PLoS One. 2019 Apr 11;14(4):e0214944. doi: 10.1371/journal.pone.0214944. eCollection 2019.
The use of virtual laboratories is growing as companies and educational institutions try to expand their reach, cut costs, increase student understanding, and provide more accessible hands on training for future scientists. Many new higher education initiatives outsource lab activities so students now perform them online in a virtual environment rather than in a classroom setting, thereby saving time and money while increasing accessibility. In this paper we explored whether the learning and motivational outcomes of interacting with a desktop virtual reality (VR) science lab simulation on the internet at home are equivalent to interacting with the same simulation in class with teacher supervision. A sample of 112 (76 female) university biology students participated in a between-subjects experimental design, in which participants learned at home or in class from the same virtual laboratory simulation on the topic of microbiology. The home and classroom groups did not differ significantly on post-test learning outcome scores, or on self-report measures of intrinsic motivation or self-efficacy. Furthermore, these conclusions remained after accounting for prior knowledge or goal orientation. In conclusion, the results indicate that virtual simulations are learning activities that students can engage in just as effectively outside of the classroom environment.
虚拟实验室的使用正在增加,因为公司和教育机构试图扩大其影响力、降低成本、提高学生的理解能力,并为未来的科学家提供更易于上手的培训。许多新的高等教育倡议将实验室活动外包出去,因此现在学生可以在虚拟环境中在线完成实验,而不是在课堂环境中,从而节省时间和金钱,同时提高可及性。在本文中,我们探讨了在家中通过互联网与台式虚拟现实 (VR) 科学实验室模拟进行交互的学习和激励结果是否等同于在课堂上与教师监督下的相同模拟进行交互。我们有 112 名(76 名女性)大学生物学学生参与了一项被试间实验设计,参与者从关于微生物学的相同虚拟实验室模拟中在家中或课堂上学习。家庭组和课堂组在测验后学习成果得分或内在动机或自我效能感的自我报告测量方面没有显著差异。此外,在考虑到先验知识或目标导向后,这些结论仍然成立。总之,结果表明,虚拟模拟是学生可以在课堂环境之外同样有效地参与的学习活动。