Bachelor of Health Sciences Program, Faculty of Health Science, McMaster University, Hamilton, ON, Canada.
Department of Biochemistry and Biomedical Sciences, McMaster University, Hamilton, ON, Canada.
FEBS Open Bio. 2023 Mar;13(3):396-407. doi: 10.1002/2211-5463.13567. Epub 2023 Feb 12.
The use of gamified learning interventions is expanding in postsecondary education as a means to improve students' motivation and learning outcomes. Virtual laboratory simulations have been used in science education to supplement students' learning, as well as to increase engagement with course material. Due to COVID-19, many instructors sought to replace or supplement hands-on 'wet-lab' work in an online environment. In this paper, we explored how the use of head-mounted display technology in two laboratory simulations impacts learner motivation and learning outcomes. We used a mixed-methods approach to analyze the experience of 39 undergraduate participants, examining test scores pre- and postsimulation, qualitative feedback, and quantitative experience ratings. The head-mounted display technology was described as easy to use, with eye strain identified as a common occurrence. Participants had increased test scores following the laboratory simulations, with no significant difference between simulation groups. Very positive self-reported measures of motivation and learner engagement were documented. Ninety-one percent of participants agreed that virtual reality laboratory simulation would be a good supplement to regular teaching modalities. Overall, our results suggest that immersive virtual reality laboratory simulations experienced through head-mounted display technology can be used to enhance learning outcomes and increase learner motivation.
游戏化学习干预措施在高等教育中的应用正在扩大,作为提高学生学习动机和学习成果的一种手段。虚拟实验室模拟已被用于科学教育,以补充学生的学习,并增加对课程材料的参与度。由于 COVID-19,许多教师试图在在线环境中替代或补充动手的“湿实验室”工作。在本文中,我们探讨了头戴式显示器技术在两个实验室模拟中的使用如何影响学习者的动机和学习成果。我们使用混合方法分析了 39 名本科参与者的体验,考察了模拟前后的考试成绩、定性反馈和定量体验评分。头戴式显示技术被描述为易于使用,但是眼疲劳是常见现象。参与者在实验室模拟后考试成绩有所提高,但是模拟组之间没有显著差异。记录了非常积极的自我报告的动机和学习者参与度的测量结果。91%的参与者同意虚拟现实实验室模拟将是常规教学模式的良好补充。总体而言,我们的研究结果表明,通过头戴式显示技术体验沉浸式虚拟现实实验室模拟可以提高学习成果和增加学习者的学习动机。