Ghai Shashank, Ghai Ishan
Institute for Sports Science, Leibniz University Hannover, Hannover, Germany.
Rsgbiogen, New Delhi, India.
Front Neurol. 2019 Mar 26;10:236. doi: 10.3389/fneur.2019.00236. eCollection 2019.
Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage) on gait recovery in children with cerebral palsy. A search was performed by two reviewers according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines on nine databases: PEDro, EBSCO, PubMed, Cochrane, Web of Science, EMBASE, ICI, Scopus, and PROQUEST. Of 989 records, 16 studies involving a total of 274 children with cerebral palsy met our inclusion criteria. Eighty-eight percent of the studies reported significant enhancements in gait performance after training with virtual reality. Meta-analyses revealed positive effects of virtual-reality training on gait velocity (Hedge's = 0.68), stride length (0.30), cadence (0.66), and gross motor function measure (0.44). Subgroup analysis reported a training duration of 20-30 min per session, ≤4 times per week across ≥8 weeks to allow maximum enhancements in gait velocity. This study provides preliminary evidence for the beneficial influence of virtual-reality training in gait rehabilitation for children with cerebral palsy.
基于虚拟现实的训练可以影响脑瘫患儿的步态恢复。关于其对时空步态参数的影响以及有效训练剂量,仍有必要达成共识。本研究分析了虚拟现实训练(相关训练剂量)对脑瘫患儿步态恢复的影响。两名评审员根据系统评价和Meta分析的首选报告项目(PRISMA)指南,在九个数据库中进行了检索:PEDro、EBSCO、PubMed、Cochrane、科学网、EMBASE、ICI、Scopus和PROQUEST。在989条记录中,16项研究共涉及274名脑瘫患儿,符合我们的纳入标准。88%的研究报告称,使用虚拟现实训练后步态表现有显著改善。Meta分析显示,虚拟现实训练对步速(Hedge's = 0.68)、步长(0.30)、步频(0.66)和粗大运动功能测量(0.44)有积极影响。亚组分析报告称,每次训练持续20 - 30分钟,每周≤4次,持续≥8周,可使步速得到最大程度的提高。本研究为虚拟现实训练对脑瘫患儿步态康复的有益影响提供了初步证据。