Antonovics Emily, Boitsios Grammatina, Saliba Thomas
Hôpital Universitaire des Enfants Reine Fabiola, Brussels, Belgium.
Clin Exp Pediatr. 2024 Jun;67(6):274-282. doi: 10.3345/cep.2023.00388. Epub 2024 May 21.
Virtual reality (VR) is an emerging method that can be used in many scenarios involving children. VR has been increasingly studied as it has become cheaper, more widely available, and of better quality. In this review of current meta-analyses on the use of VR in children in the medical setting, we examined its role in 5 broad settings where it is used to alleviate pain and anxiety as well as in therapeutic scenarios. The study scope was purposefully broad to highlight a wide range of cases. We searched the ScienceDirect, SpringerLink, Cochrane Library, PubMed, and PMC databases for meta-analyses using VR in pediatric populations in medical settings. The National Institutes of Health quality assessment tool and Quality of Reporting of Meta-analyses statement checklist were used to verify study quality. Six hundred fifty-three articles were retrieved; after the application of the inclusion and exclusion criteria, 11 remained. These meta-analyses included cerebral palsy (4 meta-analyses), attention deficit/hyperactivity disorder (2 meta-analyses), burn care (1 meta-analysis), preoperative anxiety (2 meta-analyses), and needle-involving procedures (2 meta-analyses). The meta-analyses showed broadly positive results, with VR being useful in the areas in which it was applied. This study had several limitations. The meta-analyses consistently highlighted a high level of heterogeneity, making it challenging to draw clear conclusions. Most meta-analyses across all fields yielded encouraging results. However, further studies are required to confirm these findings. Guidelines must be established for future experiments to provide a standard and uniform procedure for reducing the heterogeneity of experimental methods.
虚拟现实(VR)是一种新兴方法,可用于许多涉及儿童的场景。随着VR变得更便宜、更普及且质量更高,对其的研究也越来越多。在本次对当前关于VR在医疗环境中用于儿童的荟萃分析的综述中,我们研究了它在五个广泛场景中的作用,在这些场景中,VR被用于缓解疼痛和焦虑以及治疗场景。研究范围有意设定得很宽泛,以突出广泛的案例。我们在科学Direct、SpringerLink、Cochrane图书馆、PubMed和PMC数据库中搜索了关于在医疗环境中使用VR治疗儿科人群的荟萃分析。使用美国国立卫生研究院质量评估工具和荟萃分析报告质量声明清单来验证研究质量。共检索到653篇文章;在应用纳入和排除标准后,剩下11篇。这些荟萃分析包括脑瘫(4项荟萃分析)、注意力缺陷/多动障碍(2项荟萃分析)、烧伤护理(1项荟萃分析)、术前焦虑(2项荟萃分析)和涉及针刺的操作(2项荟萃分析)。荟萃分析显示出总体上积极的结果,VR在其应用领域中是有用的。本研究有几个局限性。荟萃分析一致强调了高度的异质性,这使得得出明确结论具有挑战性。所有领域的大多数荟萃分析都得出了令人鼓舞的结果。然而,需要进一步的研究来证实这些发现。必须为未来的实验制定指南,以提供一个标准和统一的程序,以减少实验方法的异质性。