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跨平台大型多人在线游戏的法医学调查:以《我的世界》为例

Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study.

作者信息

Taylor D C Paul J, Mwiki Henry, Dehghantanha Ali, Akibini Alex, Choo Kim Kwang Raymond, Hammoudeh Mohammad, Parizi Reza

机构信息

School of Computing, Science and Engineering, University of Salford, UK.

School of Computing, Science and Engineering, University of Salford, UK.

出版信息

Sci Justice. 2019 May;59(3):337-348. doi: 10.1016/j.scijus.2019.01.005. Epub 2019 Jan 29.

Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted.

摘要

《我的世界》是一款大型多人在线游戏(MMOG),据报道全球有数百万来自不同年龄组的玩家。鉴于《我的世界》如此受欢迎,尤其是在年轻受众中,毫不奇怪其互动性助长了一些犯罪活动,如针对玩家的拒绝服务攻击、网络欺凌、虚假报警、性交流以及在线诱骗儿童。在本研究中,有一个典型《我的世界》场景的模拟情况,使用一台Linux Ubuntu 16.04.3机器(充当MMOG服务器)以及运行《我的世界》的Windows客户端设备。然后对服务器和客户端设备进行检查,以揭示可提取的证据工件的类型和程度。

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