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基于游戏的虚拟现实手机应用对护理学生气管切开护理教育的效果:一项随机对照试验。

Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial.

机构信息

Karadeniz Technical University, Faculty of Health Sciences, Department of Nursing, Trabzon, Turkey.

Gazi University, Faculty of Health Sciences, Department of Nursing, Ankara, Turkey.

出版信息

Nurse Educ Today. 2019 Aug;79:25-31. doi: 10.1016/j.nedt.2019.05.010. Epub 2019 May 9.

DOI:10.1016/j.nedt.2019.05.010
PMID:31102793
Abstract

BACKGROUND

A game-based virtual reality phone application is used as a simulation to teach psychomotor skills in nursing education.

OBJECTIVE

This study aims at determining the effect of a game-based virtual reality phone application on tracheostomy care education for nursing students.

DESIGN

Single-blind randomized controlled trial conducted from March-April 2017.

SETTING

Department of Nursing, Faculty of Health Sciences, Central Anatolia of Turkey.

PARTICIPANTS

A total of 86 first-year nursing students registered in Fundamentals of Nursing-II were included in this study. The students were divided at random into two groups, control (n = 43) and experimental (n = 43).

METHOD

The data were collected with an informative features form, a tracheostomy care knowledge test and skill checklists, and a performance assessment form. The control group commenced the study first so that the students did not affect each other. After the students completed the theoretical class, laboratory class, and small group study, they had their knowledge test and skills evaluation. The application featured tracheostomy care and was designed in support of formal education. It was uploaded to the mobile phones of the experimental group at a different phase of the study from the control group. After the experimental group made use of this application for seven days, their last knowledge test and skills evaluation were conducted.

RESULTS

The results of this study determined that the suctioning a tracheostomy tube and peristomal skin care average final test scores of the students in the experiment group were higher than the average scores of the students in the control group; this was statistically significant (p = 0.017, p = 0.003).

CONCLUSION

The game-based virtual reality phone application was effective in teaching the skill of suctioning a tracheostomy tube for nursing students in the short term, and it is recommended that this application be used in psychomotor skill training.

摘要

背景

一款基于游戏的虚拟现实手机应用程序被用作模拟,以教授护理教育中的运动技能。

目的

本研究旨在确定基于游戏的虚拟现实手机应用程序对护理学生进行气管切开护理教育的效果。

设计

2017 年 3 月至 4 月进行的单盲随机对照试验。

地点

土耳其中安纳托利亚健康科学学院护理系。

参与者

共有 86 名注册基础护理-II 的一年级护理学生参加了这项研究。学生随机分为对照组(n=43)和实验组(n=43)。

方法

使用信息特征表、气管切开护理知识测试和技能检查表以及绩效评估表收集数据。对照组首先开始研究,以使学生之间不受影响。学生完成理论课、实验课后,进行知识测试和技能评估。该应用程序具有气管切开护理功能,旨在支持正规教育。它在研究的不同阶段被上传到实验组学生的手机上。实验组使用该应用程序七天后,进行最后一次知识测试和技能评估。

结果

本研究的结果表明,实验组学生吸痰管和造口周围皮肤护理的平均期末考试成绩高于对照组学生的平均成绩;这具有统计学意义(p=0.017,p=0.003)。

结论

基于游戏的虚拟现实手机应用程序在短期内教授护理学生吸痰管技能方面是有效的,建议在运动技能培训中使用该应用程序。

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