Department of Nursing, The Affiliated Hospital of Qingdao University, Qingdao 266000, Shangdong, China.
Department of Respiratory and Critical Care Medicine, The Affiliated Hospital of Qingdao University, Qingdao 266000, Shangdong, China.
Nurse Educ Pract. 2022 Jan;58:103260. doi: 10.1016/j.nepr.2021.103260. Epub 2021 Nov 27.
This study aimed to determine the effect of a game-based mobile application on the skill levels of nursing students in respect of flushing and locking of venous catheters with pre-filled saline syringes.
In the context of the education of nursing students, a game-based mobile application was used as a motivational aid to improve nursing students' skills in flushing and locking of venous catheters.
A single-blind randomized controlled trial was conducted from August 2020, in a university-affiliated hospital in China.
A total of 154 nursing students were divided randomly into two groups: a control group (n = 77) and an experimental group (n = 77). All the participants received a 30-min theoretical interpretation, 30-min demonstration, and one opportunity to practice. For the next seven days, the participants in the experimental group used a game-based mobile application as a motivational aid to practice their skills in flushing and locking of venous catheters; the control group received no additional intervention. We observed the skill performance and the incidence of errors in the procedural steps of the participants in the two groups at first and seven days later, along with the learning curve of the skills of the experimental group in respect of flushing and locking of venous catheters.
The final skill performance scores of the nursing students in the experimental group were higher than the average scores of the nursing students in the control group (p = 0.003); The incidence of errors in material preparation rate, hand hygiene, and flushing and locking in the experimental group were lower than that in the control group (p = 0.027, p = 0.035, p = 0.045). Analysis of the learning curve revealed that the experimental group needed an average of 11 repeat practices sessions to master the skills.
In the short term, the game-based mobile application was effective in improving the skills of nursing students in flushing and locking venous catheters with pre-filled saline syringes. It is an effective complement to existing training methods.
本研究旨在确定基于游戏的移动应用程序对使用预充生理盐水注射器冲洗和锁定静脉导管的护理学生技能水平的影响。
在护理学生教育方面,使用基于游戏的移动应用程序作为激励手段,以提高护理学生在冲洗和锁定静脉导管方面的技能。
2020 年 8 月在中国一所大学附属医院进行了一项单盲随机对照试验。
共有 154 名护理学生随机分为两组:对照组(n=77)和实验组(n=77)。所有参与者均接受 30 分钟的理论解释、30 分钟的演示和一次实践机会。在接下来的七天里,实验组的参与者使用基于游戏的移动应用程序作为激励手段来练习冲洗和锁定静脉导管的技能;对照组没有接受额外的干预。我们观察了两组参与者在第一天和第七天的程序性步骤技能表现和错误发生率,以及实验组在冲洗和锁定静脉导管方面的技能学习曲线。
实验组护理学生的最终技能表现评分高于对照组护理学生的平均评分(p=0.003);实验组在材料准备率、手卫生和冲洗与锁定方面的错误发生率低于对照组(p=0.027,p=0.035,p=0.045)。学习曲线分析表明,实验组平均需要 11 次重复练习才能掌握技能。
短期内,基于游戏的移动应用程序在提高护理学生使用预充生理盐水注射器冲洗和锁定静脉导管的技能方面是有效的。它是现有培训方法的有效补充。