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互动和可预测性在自发性运动同步中的作用。

The role of interaction and predictability in the spontaneous entrainment of movement.

机构信息

EuroMov, Université de Montpellier.

Department of Musicology, Institute for Psychoacoustics and Electronic Music, Ghent University.

出版信息

J Exp Psychol Gen. 2019 Jun;148(6):1041-1057. doi: 10.1037/xge0000609.

Abstract

People walking side by side spontaneously synchronize their steps on some occasions but not on others, which poses a challenge to theories of perception-action based on interactive dynamic systems. How can action be spontaneously entrained by some sources of perceptual information while others are selectively ignored? The predictive processing framework suggests that saliency factors such as stimulus predictability, consistent deviation, and interactivity of the stimulus control the coupling between the motor system and perceptual information. To test this, we compared entrainment of gait cadence by two interactive auditory stimuli and two noninteractive but predictable, faster than preferred stimuli that were isochronous or statistically matched to gait. One interactive stimulus had properties that are optimal for mutual entrainment as per a mathematical model of interactive periodic processes, the Kuramoto system. In particular, the stimulus was faster than the participant but also adapted its rate to a limited degree as function of phase mismatch with the participant's steps. The second interactive stimulus fully mirrored the gait cycle hence it did not induce mutual synchronization. Furthermore, healthy participants were compared to ones with impaired gait due to Parkinson's disease, a model disorder that makes movement more dependent on external cueing. The mutually interactive condition produced the strongest entrainment, in patients and healthy participants, without differences between groups. The stimulus adapted to each participant's gait while maintaining a consistent lead in phase. Auditory-motor coupling may be enhanced by stimuli that are not only predictable but also interactive in that they align to self-generated movements. (PsycINFO Database Record (c) 2019 APA, all rights reserved).

摘要

人们在某些情况下会自然而然地并排行走并同步步伐,但在其他情况下则不会,这对基于交互动态系统的感知-动作理论提出了挑战。 为什么有些来源的感知信息可以自发地引起动作的同步,而其他信息则会被选择性忽略? 预测加工框架表明,刺激的显著性因素,如刺激的可预测性、一致性偏差以及刺激的交互性,控制着运动系统和感知信息之间的耦合。 为了验证这一点,我们比较了两种交互听觉刺激和两种非交互但可预测、比偏好速度更快且与步态等时或统计匹配的刺激对步速的同步作用。 一种交互刺激具有根据交互周期性过程的数学模型(Kuramoto 系统)最优的互同步特性。 特别是,该刺激比参与者快,但也在一定程度上根据与参与者步幅的相位失配来调整其速度。 第二个交互刺激完全镜像了步态周期,因此不会引起相互同步。 此外,我们比较了健康参与者和因帕金森病而步态受损的参与者,帕金森病是一种运动更依赖外部提示的模型障碍。 在患者和健康参与者中,互同步条件产生了最强的同步作用,而两组之间没有差异。 刺激与每个参与者的步态保持一致,同时在相位上保持稳定的领先。 可能会增强听觉-运动耦合的刺激不仅是可预测的,而且是交互的,因为它们与自我产生的运动对齐。 (PsycINFO 数据库记录(c)2019 APA,保留所有权利)。

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