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群体动力:与虚拟伙伴一起增加运动强度的动机。

Group dynamics motivation to increase exercise intensity with a virtual partner.

作者信息

Samendinger Stephen, Hill Christopher R, Kerr Norbert L, Winn Brian, Ede Alison, Pivarnik James M, Ploutz-Snyder Lori, Feltz Deborah L

机构信息

Department of Kinesiology, Michigan State University, East Lansing, MI 48824, USA.

Department of Psychology, Michigan State University, East Lansing, MI 48824, USA.

出版信息

J Sport Health Sci. 2019 May;8(3):289-297. doi: 10.1016/j.jshs.2018.08.003. Epub 2018 Aug 23.

Abstract

BACKGROUND

The effect of the Köhler group dynamics paradigm (i.e., working together with a more capable partner where one's performance is indispensable to the team outcome) has been shown to increase motivation to exercise longer at a strength task in partnered exercise video games (exergames) using a software-generated partner (SGP). However, the effect on exercise intensity with an SGP has not been investigated. The purpose of this study was to examine the motivation to maintain or increase exercise intensity among healthy, physically active middle-aged adults using an SGP in an aerobic exergame.

METHODS

Participants ( = 85, mean age = 44.9 years) exercised with an SGP in a 6-day cycle ergometer protocol, randomly assigned to either (a) no partner control, (b) superior SGP who was not a teammate, or (c) superior SGP as a teammate (team score was dependent on the inferior member). The protocol alternated between 30-min continuous and 4-min interval high-intensity session days, during which participants could change cycle power output (watts) from target intensity to alter distance and speed.

RESULTS

Mean change in watts from a targeted intensity (75% and 90% maximum heart rate) was the primary dependent variable reflecting motivational effort. Increases in performance over baseline were demonstrated without significant differences between conditions. Self-efficacy and enjoyment were significantly related to effort in the more intense interval sessions.

CONCLUSION

Under these conditions, no Köhler effect was observed. Exercise performance during the higher-intensity interval format is more closely related to enjoyment and self-efficacy beliefs compared to the continuous sessions.

摘要

背景

科勒群体动力学范式(即与能力更强的伙伴合作,个人表现对团队结果不可或缺)已被证明能提高在使用软件生成伙伴(SGP)的双人运动视频游戏(健身游戏)中进行力量任务时延长锻炼时间的动机。然而,SGP对运动强度的影响尚未得到研究。本研究的目的是在有氧健身游戏中,使用SGP来检验健康、有体育活动习惯的中年成年人维持或增加运动强度的动机。

方法

参与者(n = 85,平均年龄 = 44.9岁)在一个为期6天的周期测力计方案中与SGP一起锻炼,随机分配到以下三组之一:(a)无伙伴对照组,(b)非队友的优秀SGP组,或(c)作为队友的优秀SGP组(团队得分取决于能力较差的成员)。该方案在30分钟连续高强度训练日和4分钟间歇高强度训练日之间交替进行,在此期间,参与者可以从目标强度改变自行车功率输出(瓦特)以改变距离和速度。

结果

从目标强度(最大心率的75%和90%)的瓦特平均变化是反映动机努力的主要因变量。与基线相比,表现有所提高,各条件之间无显著差异。在强度更大的间歇训练中,自我效能感和愉悦感与努力程度显著相关。

结论

在这些条件下,未观察到科勒效应。与连续训练相比,高强度间歇训练形式下的运动表现与愉悦感和自我效能感信念的关系更为密切。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/eb45/6523870/434ea9de68b0/gr1.jpg

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