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Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames.有虚拟伙伴总比没有好:对健身游戏中柯勒动机效应的一项测试。
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2
Is My Exercise Partner Similar Enough? Partner Characteristics as a Moderator of the Köhler Effect in Exergames.我的运动伙伴足够相似吗?伙伴特征作为运动游戏中 Köhler 效应的调节因素。
Games Health J. 2012 Dec;1(6):436-41. doi: 10.1089/g4h.2012.0047. Epub 2012 Oct 24.
3
Two-player partnered exergame for obesity prevention: using discrepancy in players' abilities as a strategy to motivate physical activity.用于预防肥胖的双人合作运动游戏:利用玩家能力差异作为促进体育活动的策略。
J Diabetes Sci Technol. 2012 Jul 1;6(4):820-7. doi: 10.1177/193229681200600413.
4
Aerobic exercise is promoted when individual performance affects the group: a test of the Kohler motivation gain effect.当个体表现影响群体时,就会促进有氧运动:对科勒激励增益效应的检验。
Ann Behav Med. 2012 Oct;44(2):151-9. doi: 10.1007/s12160-012-9367-4.
5
Buddy up: the Köhler effect applied to health games.结伴而行:科勒效应在健康游戏中的应用。
J Sport Exerc Psychol. 2011 Aug;33(4):506-26. doi: 10.1123/jsep.33.4.506.
6
People like virtual counselors that highly-disclose about themselves.人们喜欢高度自我表露的虚拟顾问。
Stud Health Technol Inform. 2011;167:143-8.
7
Motivation gains of inferior group members: a meta-analytical review.劣势群体成员的动机提升:一项元分析综述
J Pers Soc Psychol. 2007 Dec;93(6):973-93. doi: 10.1037/0022-3514.93.6.973.
8
G*Power 3: a flexible statistical power analysis program for the social, behavioral, and biomedical sciences.G*Power 3:一款适用于社会科学、行为科学和生物医学科学的灵活的统计功效分析程序。
Behav Res Methods. 2007 May;39(2):175-91. doi: 10.3758/bf03193146.
9
Psychological mechanisms underlying the Köhler motivation gain.科勒动机增强背后的心理机制。
Pers Soc Psychol Bull. 2007 Jun;33(6):828-41. doi: 10.1177/0146167207301020. Epub 2007 May 1.
10
Knowledge of partner's ability as a moderator of group motivation gains: an exploration of the Köhler discrepancy effect.了解伴侣作为群体动机提升调节者的能力:对科勒差异效应的探索。
J Pers Soc Psychol. 2002 Jun;82(6):935-46. doi: 10.1037//0022-3514.82.6.935.

软件生成的健身伙伴中的引导性对话与科勒效应

Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners.

作者信息

Samendinger Stephen, Forlenza Samuel T, Winn Brian, Max Emery J, Kerr Norbert L, Pfeiffer Karin A, Feltz Deborah L

机构信息

Michigan State University, 308 W. Circle Dr., East Lansing, MI USA 48824.

Michigan State University, 404 Wilson Rd., Room 253, East Lansing, MI USA 48824.

出版信息

Psychol Sport Exerc. 2017 Sep;32:131-137. doi: 10.1016/j.psychsport.2017.07.001. Epub 2017 Jul 3.

DOI:10.1016/j.psychsport.2017.07.001
PMID:29200958
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5703210/
Abstract

OBJECTIVES

This study explored the Köhler motivation gain effect utilizing adults and software-generated partners (SGPs) during an abdominal exercise regimen and compared the type of participant-SGP introductory dialogue as a moderator. The Köhler effect applies interdependent team dynamics in which group performance is dependent upon the weaker member. The third objective was to examine if this motivation paradigm would result in adverse consequences to secondary variables: exertion, enjoyment, and self-efficacy beliefs.

DESIGN

Adults (M = 38.8 +/- 7.7) were randomly assigned to 1 of 3 conditions: Interactive Partner SGP (IP), Linear Dialogue Partner SGP (LDP), or individual control (IC), to complete a series of abdominal exercises. The experiment used a 3 (condition) x 2 (gender) ANCOVA design, with a baseline block of exercises as a covariate.

METHOD

Participants completed abdominal exercises individually and, after a rest, repeated the same exercises with either an SGP programmed to be moderately stronger or individually (IC). Prior to the second exercise block, IP participants interacted with the SGP using a dialog tree optional-response format. The LDP participant introduction was a linear, scripted exchange of basic information.

RESULTS

The LDP and IP conditions persisted significantly longer than IC, generating moderate effect sizes ( = .62; = .76). The mean difference between partnered conditions was not significant.

CONCLUSIONS

The Köhler motivation exercise paradigm resulted in a considerable increase in persistence ( = 28.9, = 10.6) in the first study to use middle-aged adults with superior SGPs. Differences between introductory dialogue methods were not significant.

摘要

目的

本研究在腹部锻炼方案中利用成年人和软件生成的伙伴(SGP)探究了科勒动机增强效应,并比较了作为调节变量的参与者与SGP介绍性对话的类型。科勒效应适用于相互依赖的团队动态,其中团队表现取决于较弱的成员。第三个目的是检验这种动机范式是否会对次要变量产生不利影响:努力程度、愉悦感和自我效能信念。

设计

成年人(M = 38.8±7.7)被随机分配到3种条件中的1种:交互式伙伴SGP(IP)、线性对话伙伴SGP(LDP)或个体对照组(IC),以完成一系列腹部锻炼。该实验采用3(条件)×2(性别)协方差分析设计,将一组基线锻炼作为协变量。

方法

参与者先单独完成腹部锻炼,休息后,与设定为稍强于自己的SGP一起或单独重复相同的锻炼(IC)。在第二个锻炼阶段之前,IP组参与者使用对话树可选响应格式与SGP进行互动。LDP组参与者的介绍是基本信息的线性、脚本化交流。

结果

LDP组和IP组的坚持时间明显长于IC组,产生了中等效应量( = 0.62; = 0.76)。伙伴条件之间的平均差异不显著。

结论

在第一项使用中年成年人和优质SGP的研究中,科勒动机锻炼范式导致坚持时间大幅增加( = 28.9, = 10.6)。介绍性对话方法之间的差异不显著。