Samendinger Stephen, Forlenza Samuel T, Winn Brian, Max Emery J, Kerr Norbert L, Pfeiffer Karin A, Feltz Deborah L
Michigan State University, 308 W. Circle Dr., East Lansing, MI USA 48824.
Michigan State University, 404 Wilson Rd., Room 253, East Lansing, MI USA 48824.
Psychol Sport Exerc. 2017 Sep;32:131-137. doi: 10.1016/j.psychsport.2017.07.001. Epub 2017 Jul 3.
This study explored the Köhler motivation gain effect utilizing adults and software-generated partners (SGPs) during an abdominal exercise regimen and compared the type of participant-SGP introductory dialogue as a moderator. The Köhler effect applies interdependent team dynamics in which group performance is dependent upon the weaker member. The third objective was to examine if this motivation paradigm would result in adverse consequences to secondary variables: exertion, enjoyment, and self-efficacy beliefs.
Adults (M = 38.8 +/- 7.7) were randomly assigned to 1 of 3 conditions: Interactive Partner SGP (IP), Linear Dialogue Partner SGP (LDP), or individual control (IC), to complete a series of abdominal exercises. The experiment used a 3 (condition) x 2 (gender) ANCOVA design, with a baseline block of exercises as a covariate.
Participants completed abdominal exercises individually and, after a rest, repeated the same exercises with either an SGP programmed to be moderately stronger or individually (IC). Prior to the second exercise block, IP participants interacted with the SGP using a dialog tree optional-response format. The LDP participant introduction was a linear, scripted exchange of basic information.
The LDP and IP conditions persisted significantly longer than IC, generating moderate effect sizes ( = .62; = .76). The mean difference between partnered conditions was not significant.
The Köhler motivation exercise paradigm resulted in a considerable increase in persistence ( = 28.9, = 10.6) in the first study to use middle-aged adults with superior SGPs. Differences between introductory dialogue methods were not significant.
本研究在腹部锻炼方案中利用成年人和软件生成的伙伴(SGP)探究了科勒动机增强效应,并比较了作为调节变量的参与者与SGP介绍性对话的类型。科勒效应适用于相互依赖的团队动态,其中团队表现取决于较弱的成员。第三个目的是检验这种动机范式是否会对次要变量产生不利影响:努力程度、愉悦感和自我效能信念。
成年人(M = 38.8±7.7)被随机分配到3种条件中的1种:交互式伙伴SGP(IP)、线性对话伙伴SGP(LDP)或个体对照组(IC),以完成一系列腹部锻炼。该实验采用3(条件)×2(性别)协方差分析设计,将一组基线锻炼作为协变量。
参与者先单独完成腹部锻炼,休息后,与设定为稍强于自己的SGP一起或单独重复相同的锻炼(IC)。在第二个锻炼阶段之前,IP组参与者使用对话树可选响应格式与SGP进行互动。LDP组参与者的介绍是基本信息的线性、脚本化交流。
LDP组和IP组的坚持时间明显长于IC组,产生了中等效应量( = 0.62; = 0.76)。伙伴条件之间的平均差异不显著。
在第一项使用中年成年人和优质SGP的研究中,科勒动机锻炼范式导致坚持时间大幅增加( = 28.9, = 10.6)。介绍性对话方法之间的差异不显著。