• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

团队协作游戏中的动机:在平板支撑运动中使用软件生成的伙伴检验科勒差异效应。

Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise.

机构信息

SUNY-Farmingdale, Farmingdale, New York, USA.

Drexel University, Philadelphia, Pennsylvania, USA.

出版信息

Games Health J. 2021 Feb;10(1):57-62. doi: 10.1089/g4h.2020.0029.

DOI:10.1089/g4h.2020.0029
PMID:33533681
Abstract

The Köhler effect is a social-psychological group motivation gain phenomenon that has been successfully adapted to video-based exercise games (exergames) using human partners. This research then shifted to using software-generated partners (SGPs), providing greater flexibility and adaptability to manipulate the game environment to be most motivating for the user. However, recent SGP-based experiments have demonstrated a diminished motivation gain effect. Extending previous work with human-human partners, this experiment varied the perceived exercise ability of the SGP as a potential motivation gain effect moderator on the participant's exercise persistence. Male and female college students ( = 176; mean age, 21.5 years) completed two series of abdominal plank exercises using an exergame developed specifically for a previous Köhler study. Participants completed the exercises individually and, after a rest, were randomly assigned to complete the same exercises again alone or with one of three SGPs: low ability discrepancy partner (LP), moderate ability discrepancy partner (MP), and high ability discrepancy partner (HP). A 2 (sex) × 4 (condition) analysis of covariance main effect for Condition was not significant after controlling for Block 1 times ( = 0.093). However, contrast estimates of plank persistence times between the MP condition and individual no-partner control were significant,  = 0.014, 95% confidence interval [4.34-37.68]. There were no other significant condition persistence differences. A moderate discrepancy between the participant and the superior nonhuman partner is more motivating in a conjunctive task paradigm than exercising alone or with an SGP that is low or high in ability discrepancy.

摘要

科勒效应是一种社会心理学的群体激励增益现象,已经成功地应用于基于视频的运动游戏(运动游戏)中,使用人类伙伴。然后,这项研究转向使用软件生成的伙伴(SGPs),为用户提供更大的灵活性和适应性来操作游戏环境,以使其最具激励性。然而,最近基于 SGP 的实验表明激励增益效果减弱。在之前与人合作的实验基础上,本实验将 SGP 的感知运动能力作为参与者运动持久性的激励增益效应调节变量进行了变化。男性和女性大学生(n=176;平均年龄,21.5 岁)使用专门为之前的科勒研究开发的运动游戏完成了两组腹部平板支撑练习。参与者单独完成练习,休息后,随机分配再次单独完成相同练习或与三个 SGP 中的一个完成练习:低能力差异伙伴(LP)、中能力差异伙伴(MP)和高能力差异伙伴(HP)。在控制第 1 块时间后( = 0.093),对条件进行的 2(性别)×4(条件)协方差分析主效应没有显著差异。然而,在个体无伙伴对照条件下,平板支撑持续时间的对比估计在 MP 条件下显著, = 0.014,95%置信区间 [4.34-37.68]。没有其他显著的条件持续时间差异。在联合任务范式中,参与者与卓越的非人类伙伴之间存在适度的差异比单独运动或与能力差异低或高的 SGP 更具激励性。

相似文献

1
Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise.团队协作游戏中的动机:在平板支撑运动中使用软件生成的伙伴检验科勒差异效应。
Games Health J. 2021 Feb;10(1):57-62. doi: 10.1089/g4h.2020.0029.
2
Two-player partnered exergame for obesity prevention: using discrepancy in players' abilities as a strategy to motivate physical activity.用于预防肥胖的双人合作运动游戏:利用玩家能力差异作为促进体育活动的策略。
J Diabetes Sci Technol. 2012 Jul 1;6(4):820-7. doi: 10.1177/193229681200600413.
3
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames.有虚拟伙伴总比没有好:对健身游戏中柯勒动机效应的一项测试。
Games Health J. 2014 Apr;3(2):98-105. doi: 10.1089/g4h.2013.0088. Epub 2014 Mar 12.
4
Intergroup Competition in Exergames: Further Tests of the Köhler Effect.群体间竞赛对运动游戏的影响:科勒效应的进一步检验。
Games Health J. 2018 Aug;7(4):240-245. doi: 10.1089/g4h.2017.0122. Epub 2018 Jun 29.
5
Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners.软件生成的健身伙伴中的引导性对话与科勒效应
Psychol Sport Exerc. 2017 Sep;32:131-137. doi: 10.1016/j.psychsport.2017.07.001. Epub 2017 Jul 3.
6
Buddy up: the Köhler effect applied to health games.结伴而行:科勒效应在健康游戏中的应用。
J Sport Exerc Psychol. 2011 Aug;33(4):506-26. doi: 10.1123/jsep.33.4.506.
7
Silence is golden: effect of encouragement in motivating the weak link in an online exercise video game.沉默是金:鼓励在激励在线健身视频游戏中的薄弱环节方面的作用。
J Med Internet Res. 2013 Jun 4;15(6):e104. doi: 10.2196/jmir.2551.
8
Is My Exercise Partner Similar Enough? Partner Characteristics as a Moderator of the Köhler Effect in Exergames.我的运动伙伴足够相似吗?伙伴特征作为运动游戏中 Köhler 效应的调节因素。
Games Health J. 2012 Dec;1(6):436-41. doi: 10.1089/g4h.2012.0047. Epub 2012 Oct 24.
9
Knowledge of partner's ability as a moderator of group motivation gains: an exploration of the Köhler discrepancy effect.了解伴侣作为群体动机提升调节者的能力:对科勒差异效应的探索。
J Pers Soc Psychol. 2002 Jun;82(6):935-46. doi: 10.1037//0022-3514.82.6.935.
10
Attenuation of the Köhler Effect in Racially Dissimilar Partnered Exercise Reversed Using Team Identity Strategy.种族差异的结伴运动中科勒效应的减弱可以通过团队认同策略来逆转。
J Sport Exerc Psychol. 2021 Apr 1;43(2):105-114. doi: 10.1123/jsep.2020-0085. Epub 2021 Feb 10.

引用本文的文献

1
Effects of the Interactive Features of Virtual Partner on Individual Exercise Level and Exercise Perception.虚拟伙伴的交互功能对个体运动水平和运动感知的影响。
Behav Sci (Basel). 2023 May 21;13(5):434. doi: 10.3390/bs13050434.