Daniels Jena, Schwartz Jessey N, Voss Catalin, Haber Nick, Fazel Azar, Kline Aaron, Washington Peter, Feinstein Carl, Winograd Terry, Wall Dennis P
1Division of Systems Medicine, Department of Pediatrics, Stanford University, Palo Alto, CA USA.
2Department of Computer Science, Stanford University, Palo Alto, CA USA.
NPJ Digit Med. 2018 Aug 2;1:32. doi: 10.1038/s41746-018-0035-3. eCollection 2018.
Although standard behavioral interventions for autism spectrum disorder (ASD) are effective therapies for social deficits, they face criticism for being time-intensive and overdependent on specialists. Earlier starting age of therapy is a strong predictor of later success, but waitlists for therapies can be 18 months long. To address these complications, we developed Superpower Glass, a machine-learning-assisted software system that runs on Google Glass and an Android smartphone, designed for use during social interactions. This pilot exploratory study examines our prototype tool's potential for social-affective learning for children with autism. We sent our tool home with 14 families and assessed changes from intake to conclusion through the Social Responsiveness Scale (SRS-2), a facial affect recognition task (EGG), and qualitative parent reports. A repeated-measures one-way ANOVA demonstrated a decrease in SRS-2 total scores by an average 7.14 points ((1,13) = 33.20, = <.001, higher scores indicate higher ASD severity). EGG scores also increased by an average 9.55 correct responses ((1,10) = 11.89, = <.01). Parents reported increased eye contact and greater social acuity. This feasibility study supports using mobile technologies for potential therapeutic purposes.
尽管针对自闭症谱系障碍(ASD)的标准行为干预是治疗社交缺陷的有效疗法,但它们因耗时且过度依赖专家而受到批评。更早开始治疗是后期成功的有力预测指标,但治疗等候名单可能长达18个月。为了解决这些问题,我们开发了“超级力量眼镜”,这是一种机器学习辅助的软件系统,可在谷歌眼镜和安卓智能手机上运行,专为社交互动设计。这项初步探索性研究考察了我们的原型工具对自闭症儿童进行社交情感学习的潜力。我们将工具发放给14个家庭带回家使用,并通过社交反应量表(SRS - 2)、面部表情识别任务(EGG)以及家长的定性报告评估从开始使用到结束时的变化。重复测量单因素方差分析表明,SRS - 2总分平均下降了7.14分((1,13) = 33.20, = <.001,分数越高表明ASD严重程度越高)。EGG分数平均也增加了9.55个正确反应((1,10) = 11.89, = <.01)。家长报告孩子的眼神交流增加,社交敏锐度提高。这项可行性研究支持将移动技术用于潜在的治疗目的。