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游戏开始:评估护理入职培训中游戏化对动机和知识保留的影响。

Game On: Evaluating the Impact of Gamification in Nursing Orientation on Motivation and Knowledge Retention.

作者信息

Woolwine Sarah, Romp Celeste R, Jackson Barbara

机构信息

Sarah Woolwine, MSN, is Nurse Educator, Jewish Hospital, Louisville Kentucky. Celeste R. Romp, MSN, is Clinical Nurse Specialist, Coordinator, Nursing Research and Evidence-Based Practice, Jewish Hospital, Louisville Kentucky. Barbara Jackson, PhD, is Associate Chair for Assessment and Accreditation, Associate Professor, Bellarmine University, Louisville, Kentucky.

出版信息

J Nurses Prof Dev. 2019 Sep/Oct;35(5):255-260. doi: 10.1097/NND.0000000000000570.

Abstract

The purpose of this descriptive correlational study was to determine if implementing gamification teaching methodologies in nondigital format into nursing orientation has a positive effect on orientees' motivation and knowledge retention. The study included a convenience sample of 152 registered nurses who attended the nursing orientation class at a Midwestern acute care facility. This study found that gamification had a positive effect on the orientees' motivation and knowledge retention.

摘要

这项描述性相关性研究的目的是确定将非数字形式的游戏化教学方法应用于护理入职培训是否会对新入职护士的积极性和知识保留产生积极影响。该研究纳入了152名注册护士的便利样本,这些护士参加了中西部一家急症护理机构的护理入职培训课程。研究发现,游戏化对新入职护士的积极性和知识保留产生了积极影响。

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