• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

通过游戏化实现护士的互动学习。

Interactive Learning for Nurses Through Gamification.

机构信息

Author Affiliations: Clinical Training Coordinator (Ms Garrison), NICU Clinical Educator (Ms Colin), Clinical Educator and Simulation Coordinator (Ms Lemberger), and Clinical Educator for Emergency Services (Ms Lugod), Rush Copley Medical Center, Aurora; and Clinical Educator for Emergency Services (Ms Lugod), Rush Copley Medical Center, Yorkville, Illinois.

出版信息

J Nurs Adm. 2021 Feb 1;51(2):95-100. doi: 10.1097/NNA.0000000000000976.

DOI:10.1097/NNA.0000000000000976
PMID:33449599
Abstract

OBJECTIVE

The nursing professional development department purchased technology to create an innovative structure to engage nurses in educational offerings. The purpose of this study is to examine the effect of incorporating gamification on knowledge acquisition.

BACKGROUND

Nursing administrators should support the use of gamification to improve the nurses' acquisition of knowledge. The clinical educators traditionally utilize lecture-based educational offerings preventing students from active participation. Gamification promotes learner engagement, critical thinking, and enjoyment.

METHODS

A quasi-experimental study design with a 230-person convenience sample compared the knowledge acquisition of nurses before and after new hire orientation and basic electrocardiogram course. Technology purchased included iPad, GoPro, mobile apps, and websites.

RESULTS

Incorporating gamification technology resulted in an increase in knowledge acquisition and engagement of learners.

CONCLUSION

Findings demonstrate gamification as an effective way to increase knowledge acquisition when compared with traditional methods.

摘要

目的

护理专业发展部门购买技术来创建一种创新结构,使护士参与教育提供。本研究的目的是检验将游戏化纳入知识获取的效果。

背景

护理管理人员应支持使用游戏化来提高护士获取知识的能力。传统上,临床教育者采用基于讲座的教育提供方式,阻止学生积极参与。游戏化促进学习者的参与、批判性思维和享受。

方法

一项准实验研究设计,使用 230 人的便利样本,比较了新员工入职培训和基础心电图课程前后护士的知识获取情况。购买的技术包括 iPad、GoPro、移动应用程序和网站。

结果

将游戏化技术纳入其中,导致学习者的知识获取和参与度增加。

结论

与传统方法相比,研究结果表明游戏化是一种增加知识获取的有效途径。

相似文献

1
Interactive Learning for Nurses Through Gamification.通过游戏化实现护士的互动学习。
J Nurs Adm. 2021 Feb 1;51(2):95-100. doi: 10.1097/NNA.0000000000000976.
2
Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation.
J Nurs Adm. 2017 Sep;47(9):448-453. doi: 10.1097/NNA.0000000000000512.
3
Game On: Evaluating the Impact of Gamification in Nursing Orientation on Motivation and Knowledge Retention.游戏开始:评估护理入职培训中游戏化对动机和知识保留的影响。
J Nurses Prof Dev. 2019 Sep/Oct;35(5):255-260. doi: 10.1097/NND.0000000000000570.
4
Problem based learning - 'Bringing everything together' - A strategy for Graduate Nurse Programs.基于问题的学习——“将一切融合在一起”——研究生护士项目的策略。
Nurse Educ Pract. 2010 Mar;10(2):88-95. doi: 10.1016/j.nepr.2009.03.019. Epub 2009 Jun 5.
5
Escape the Monotony: Gamification Enhances Nursing Education.逃离单调:游戏化增强护理教育。
J Emerg Nurs. 2023 Nov;49(6):805-810. doi: 10.1016/j.jen.2023.06.004. Epub 2023 Jul 8.
6
Evaluating your educational plan: Are you meeting the needs of nurses?评估你的教育计划:你是否满足了护士的需求?
J Nurses Staff Dev. 2006 Mar-Apr;22(2):65-9. doi: 10.1097/00124645-200603000-00005.
7
Using games to determine learning styles.利用游戏来确定学习风格。
J Nurses Staff Dev. 2000 Nov-Dec;16(6):293-5. doi: 10.1097/00124645-200011000-00011.
8
Escaping the Classroom: Replacing Traditional Lecture With Interactive Learning Stations in Nursing Education.逃离课堂:在护理教育中用互动学习站取代传统讲座。
Nurs Educ Perspect. 2021;42(6):E152-E153. doi: 10.1097/01.NEP.0000000000000813.
9
The effectiveness of internet-based e-learning on clinician behavior and patient outcomes: a systematic review protocol.基于互联网的电子学习对临床医生行为和患者结局的有效性:一项系统评价方案。
JBI Database System Rev Implement Rep. 2015 Jan;13(1):52-64. doi: 10.11124/jbisrir-2015-1919.
10
Simulator programs for new nurses' orientation: a retention strategy.新护士入职培训的模拟程序:一项留用策略。
J Nurses Staff Dev. 2007 May-Jun;23(3):136-9. doi: 10.1097/01.NND.0000277183.32582.43.

引用本文的文献

1
Perspectives of Australian healthcare professionals towards gamification in practice.澳大利亚医疗保健专业人员对实践中游戏化的看法。
Nutr Diet. 2025 Apr;82(2):206-217. doi: 10.1111/1747-0080.12911. Epub 2024 Nov 3.
2
Investigating the Effect of Online Gamification on Electrocardiogram Interpretation and Self-Directed Learning in Nursing Students.探究在线游戏化对护生心电图解读及自主学习的影响。
J Adv Med Educ Prof. 2024 Jul 1;12(3):199-207. doi: 10.30476/JAMP.2024.101396.1925. eCollection 2024 Jul.
3
Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study.
北爱尔兰本科护理专业学生痴呆症认知游戏评估:一项前后测研究。
BMC Nurs. 2023 May 22;22(1):177. doi: 10.1186/s12912-023-01345-2.
4
Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting.Vax the Max,一种用于住院环境中 COVID-19 疫苗接种任务参与的游戏化干预措施。
Am J Med Qual. 2023;38(1):47-56. doi: 10.1097/JMQ.0000000000000094. Epub 2022 Dec 7.
5
Effect of a board game about sexually transmitted infections on imprisoned women's knowledge: protocol for a quasi-experimental study.性传播感染棋盘游戏对女囚犯知识的影响:一项准实验研究方案。
BMJ Open. 2022 Nov 14;12(11):e062475. doi: 10.1136/bmjopen-2022-062475.
6
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos.数字游戏式学习在护理和职业治疗学位中的实用性:布尔戈斯大学的对比研究。
Int J Environ Res Public Health. 2021 Nov 9;18(22):11757. doi: 10.3390/ijerph182211757.
7
A Curriculum for Enhancing Physician Teaching Skills: The Value of Physician-Educator Partnerships.提升医师教学技能的课程:医师教育者伙伴关系的价值
J Med Educ Curric Dev. 2021 Jul 27;8:23821205211032013. doi: 10.1177/23821205211032013. eCollection 2021 Jan-Dec.