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从以人为中心的设计方法在老年人中对功能性健身训练进行游戏化中学到的经验。

Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.

机构信息

Department of System Design and Engineering, University of Waterloo, Ontario, Canada.

Madeira Interactive Technologies Institute (M-iti) and Faculdade de Ciências Exatas e da Engenharia, Universidade da Madeira, Funchal, Portugal.

出版信息

Games Health J. 2019 Dec;8(6):387-406. doi: 10.1089/g4h.2018.0028. Epub 2019 Aug 1.

Abstract

The design of meaningful and enjoyable Exergames for fitness training in older adults possesses critical challenges in matching user's needs and motivators with game elements. These challenges are often due to the lack of knowledge of seniors' game preferences and technology literacy as well as a poor involvement of the target population in the design process. This research aims at describing a detailed and scrutinized use case of applying human-centered design methodologies in the gamification of fitness training routines and illustrates how to incorporate seniors' feedback in the game design pipeline. We focus on how to use the insights from human-centered inquiries to improve in-game elements, such as mechanics or esthetics, and how to iterate the game design process based on playtesting sessions in the field. We present a set of four Exergames created to train the critical functional fitness areas of older adults. We show how through rapid prototyping methods and multidisciplinary research, Exergames can be rigorously designed and developed to match individual physical capabilities. Moreover, we propose a set of guidelines for the design of context-aware Exergames based on the lessons learned. We highlight the process followed; it depicts 19 weeks of various activities delivering particular and actionable items that can be used as a checklist for future games for health design projects.

摘要

为老年人健身训练设计有意义且有趣的运动游戏具有匹配用户需求和动机与游戏元素的重大挑战。这些挑战通常是由于缺乏对老年人游戏偏好和技术素养的了解,以及目标人群在设计过程中的参与度不高。

本研究旨在描述一个详细和详细的案例,说明如何将以人为中心的设计方法应用于健身训练常规的游戏化,并说明如何将老年人的反馈纳入游戏设计流程。我们专注于如何利用以人为中心的探究的见解来改进游戏内元素,例如机制或美学,以及如何根据现场的游戏测试会议迭代游戏设计过程。我们展示了如何通过快速原型制作方法和多学科研究,严格设计和开发运动游戏,以匹配个人的身体能力。此外,我们根据经验教训提出了一套基于情境感知的运动游戏设计指南。我们强调所遵循的流程;它描述了 19 周的各种活动,提供了特定的和可操作的项目,可作为未来健康游戏设计项目的检查表。

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