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基于 RGBD 的用于游戏驱动的上肢康复的交互系统。

A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs.

机构信息

Edison Desarrollos, S.L., 44002 Teruel, Spain.

Institute of New Imaging Technologies, Universitat Jaume I, 12071 Castellón, Spain.

出版信息

Sensors (Basel). 2019 Aug 9;19(16):3478. doi: 10.3390/s19163478.

Abstract

Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan. This paper introduces a novel approach for rehabilitation of upper limbs through KineActiv, a platform based on Microsoft Kinect v2 and developed in Unity Engine. KineActiv proposes exergames to encourage patients to perform rehabilitation exercises prescribed by a specialist, controls the patient's performance, and corrects execution errors on the fly. KineActiv comprises a web platform where the physiotherapist can review session results, monitor patient health, and adjust rehabilitation routines. We recruited 10 patients for assessing the system usability as well as the system performance. Results show that KineActiv is a usable, enjoyable and reliable system, that does not cause any negative feelings.

摘要

由于缺乏动力、对锻炼的依从性差、监督和反馈不足,或者在最坏的情况下拒绝继续康复计划,当前的物理治疗服务可能对某些患者无效或不适用。本文介绍了一种通过 KineActiv 进行上肢康复的新方法,KineActiv 是一个基于 Microsoft Kinect v2 并在 Unity 引擎中开发的平台。KineActiv 提出了一种运动游戏,鼓励患者执行专家规定的康复运动,控制患者的表现,并实时纠正执行错误。KineActiv 包括一个网络平台,理疗师可以在该平台上查看会话结果、监测患者健康状况,并调整康复方案。我们招募了 10 名患者来评估系统的可用性和性能。结果表明,KineActiv 是一种可用、有趣和可靠的系统,不会引起任何负面情绪。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bab0/6721017/908f406073d8/sensors-19-03478-g001.jpg

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