Department of Psychology, University of Milano-Bicocca, Milan, Italy.
Information Technology Department, Istituti Clinici Scientifici Maugeri IRCCS, Pavia, Italy.
BMC Health Serv Res. 2022 Apr 20;22(1):523. doi: 10.1186/s12913-022-07821-w.
The application of virtual reality (VR) and robotic devices in neuromotor rehabilitation has provided promising evidence in terms of efficacy, so far. Usability evaluations of these technologies have been conducted extensively, but no overviews on this topic have been reported yet.
A systematic review of the studies on patients' and healthcare professionals' perspective through searching of PubMed, Medline, Scopus, Web of Science, CINAHL, and PsychINFO (2000 to 2021) was conducted. Descriptive data regarding the study design, participants, technological devices, interventions, and quantitative and qualitative usability evaluations were extracted and meta-synthetized.
Sixty-eight studies were included. VR devices were perceived as having good usability and as a tool promoting patients' engagement and motivation during the treatment, as well as providing strong potential for customized rehabilitation sessions. By contrast, they suffered from the effect of learnability and were judged as potentially requiring more mental effort. Robotics implementation received positive feedback along with high satisfaction and perceived safety throughout the treatment. Robot-assisted rehabilitation was considered useful as it supported increased treatment intensity and contributed to improved patients' physical independence and psychosocial well-being. Technical and design-related issues may limit the applicability making the treatment difficult and physically straining. Moreover, cognitive and communication deficits were remarked as potential barriers.
Overall, VR and robotic devices have been perceived usable so far, reflecting good acceptance in neuromotor rehabilitation programs. The limitations raised by the participants should be considered to further improve devices applicability and maximise technological rehabilitation effectiveness.
PROSPERO registration ref. CRD42021224141 .
迄今为止,虚拟现实(VR)和机器人设备在神经运动康复中的应用在疗效方面提供了有前景的证据。这些技术的可用性评估已经广泛开展,但尚未有关于该主题的综述报告。
通过搜索 PubMed、Medline、Scopus、Web of Science、CINAHL 和 PsychINFO(2000 年至 2021 年),对患者和医疗保健专业人员视角的研究进行了系统回顾。提取并综合了关于研究设计、参与者、技术设备、干预措施以及定量和定性可用性评估的描述性数据。
共纳入 68 项研究。VR 设备被认为具有良好的可用性,可作为一种工具,在治疗过程中促进患者的参与度和积极性,同时为定制康复疗程提供强大的潜力。相比之下,它们受到可学习性的影响,被认为可能需要更多的心理努力。机器人的实施得到了积极的反馈,整个治疗过程中满意度高且感知安全性高。机器人辅助康复被认为是有用的,因为它支持增加治疗强度,并有助于提高患者的身体独立性和心理社会幸福感。技术和设计相关问题可能会限制其适用性,使治疗变得困难和身体疲劳。此外,认知和沟通缺陷被认为是潜在的障碍。
总体而言,迄今为止,VR 和机器人设备被认为是可用的,这反映了它们在神经运动康复项目中的良好接受度。参与者提出的限制因素应加以考虑,以进一步提高设备的适用性并最大限度地提高技术康复的效果。
PROSPERO 注册参考号 CRD42021224141。