Suppr超能文献

基于Kinect的虚拟现实游戏训练对慢性中风患者上肢运动恢复的影响。

Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke.

作者信息

Aşkın Ayhan, Atar Emel, Koçyiğit Hikmet, Tosun Aliye

机构信息

a Physical Medicine and Rehabilitation , Izmir Katip Celebi University , Izmir , Turkey.

b Physical Medicine and Rehabilitation , Sultan Abdulhamid Han Training and Research Hospital , Uskudar , Turkey.

出版信息

Somatosens Mot Res. 2018 Mar;35(1):25-32. doi: 10.1080/08990220.2018.1444599. Epub 2018 Mar 13.

Abstract

BACKGROUND

Therapeutic benefits of Kinect-based virtual reality (VR) game training in rehabilitation encourage its use to improve motor function.

OBJECTIVE

To assess the effects of Kinect-based VR training on motor recovery of the upper extremity and functional outcomes in patients with chronic stroke.

METHODS

In this randomized controlled trial, group A received 20 sessions of physical therapy (PT) + 20 sessions of Kinect-based VR training and group B received only 20 sessions of PT. Clinical outcome measures were assessed at baseline and at the end of the treatments. Primary outcome measures that assess stroke patients' motor function included upper extremity (UE) Fugl-Meyer Assessment (FMA). Secondary outcome measures were Brunnstrom Recovery Stages (BRS), Modified Ashworth Scale (MAS), Box and Block test (BBT), Motricity index (MI), and active range of motion (AROM) measurement.

RESULTS

Statistically significant improvements in game scores (p < 0.05) were observed in group A. In within-group analysis, there were statistically significant improvements in all clinical outcome measures except for the BRS-hand, MAS-distal, and MAS-hand in group A; MAS-(proximal, distal, hand) and BRS-(UE, hand) in group B compared with baseline values. Differences from baseline of FMA, MI, and AROM (except adduction of shoulder and extension of elbow) were greater in group A (p < 0.05).

CONCLUSIONS

To conclude, our results suggest that the adjunct use of Kinect-based VR training may contribute to the improvement of UE motor function and AROM in chronic stroke patients. Further studies with a larger number of subjects with longer follow-up periods are needed to establish its effectiveness in neurorehabilitation.

摘要

背景

基于Kinect的虚拟现实(VR)游戏训练在康复治疗中的益处促使其被用于改善运动功能。

目的

评估基于Kinect的VR训练对慢性卒中患者上肢运动恢复及功能结局的影响。

方法

在这项随机对照试验中,A组接受20节物理治疗(PT)+20节基于Kinect的VR训练,B组仅接受20节PT。在基线和治疗结束时评估临床结局指标。评估卒中患者运动功能的主要结局指标包括上肢Fugl-Meyer评估(FMA)。次要结局指标为Brunnstrom恢复阶段(BRS)、改良Ashworth量表(MAS)、箱块测试(BBT)、运动指数(MI)以及主动活动范围(AROM)测量。

结果

A组游戏得分有统计学显著改善(p<0.05)。在组内分析中,A组除BRS-手部、MAS-远端和MAS-手部外,所有临床结局指标均有统计学显著改善;B组与基线值相比,MAS-(近端、远端、手部)和BRS-(上肢、手部)有改善。A组FMA、MI和AROM(除肩关节内收和肘关节伸展外)与基线的差异更大(p<0.05)。

结论

总之,我们的结果表明,辅助使用基于Kinect的VR训练可能有助于改善慢性卒中患者的上肢运动功能和AROM。需要进行更多受试者、更长随访期的进一步研究来确定其在神经康复中的有效性。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验