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秘鲁城乡青少年电子游戏成瘾行为适应的解释模型:焦虑的中介作用。

Explanatory model of behavioral adaptation in video game addiction among adolescents in urban and rural Peru: the mediating role of anxiety.

作者信息

Huamani-Cahua Julio Cesar, Ojeda-Flores Estefany, Medina Arce Norma Roxana, Villanueva Kuong Leslie Emilia, Ojeda-Flores Michael Antony

机构信息

Graduate School of the Universidad Católica de Santa María, Arequipa, Peru.

Universidad Continental, Huancayo, Junin, Peru.

出版信息

Front Psychol. 2025 Apr 8;16:1500800. doi: 10.3389/fpsyg.2025.1500800. eCollection 2025.

Abstract

INTRODUCTION

The study aimed to determine the relationships between behavioral adaptation and video game addiction, mediated by anxiety, in Peruvian adolescents from urban and rural areas, using a structural equation modeling (SEM) approach.

METHODS

This explanatory and cross-sectional study employed convenience sampling, comprising 606 students of both sexes, aged 11 to 13, with 62.4% from urban areas and 37.6% from rural areas. The instruments used included the State-Trait Anxiety Inventory for Children (STAIC) to measure state and trait anxiety, the Behavioral Adaptation Inventory (IAC), and the Video Game Dependency Test (TDV). These instruments demonstrated adequate validity and reliability for the sample through confirmatory factor analysis (CFA), ensuring their relevance in the Peruvian context.

RESULTS

The SEM results confirmed that behavioral adaptation influences video game addiction, mediated by anxiety, with good model fit indices (χ/df = 4.836; TLI = 0.945; CFI = 0.964; GFI = 0.950; RMSEA = 0.080, 90% CI [0.068, 0.092]). Regarding anxiety types, state anxiety showed a stronger negative mediating effect ( = -0.31; = 0.20) compared to trait anxiety ( = -0.22; = 0.16). Significant differences were found between rural and urban students, with rural adolescents exhibiting lower behavioral adaptation and higher levels of state and trait anxiety ( < 0.001) compared to their urban peers.

DISCUSSION

The findings support theories emphasizing the interaction between emotional and behavioral factors in the development of problematic behaviors. Additionally, state anxiety is identified as having a greater mediating impact than trait anxiety, suggesting that situational emotional responses, rather than stable predispositions, are key determinants in intensifying addictive behaviors in specific contexts.

摘要

引言

本研究旨在采用结构方程模型(SEM)方法,确定秘鲁城乡青少年中,由焦虑介导的行为适应与电子游戏成瘾之间的关系。

方法

本解释性横断面研究采用便利抽样,包括606名11至13岁的男女学生,其中62.4%来自城市地区,37.6%来自农村地区。所使用的工具包括用于测量状态焦虑和特质焦虑的儿童状态-特质焦虑量表(STAIC)、行为适应量表(IAC)和电子游戏依赖测试(TDV)。通过验证性因素分析(CFA),这些工具在样本中显示出足够的效度和信度,确保了它们在秘鲁背景下的相关性。

结果

SEM结果证实,行为适应通过焦虑介导影响电子游戏成瘾,模型拟合指数良好(χ/df = 4.836;TLI = 0.945;CFI = 0.964;GFI = 0.950;RMSEA = 0.080,90%置信区间[0.068, 0.092])。关于焦虑类型,状态焦虑显示出比特质焦虑更强的负向中介效应(β = -0.31;SE = 0.20)(特质焦虑:β = -0.22;SE = 0.16)。农村和城市学生之间存在显著差异,农村青少年的行为适应水平低于城市同龄人,状态焦虑和特质焦虑水平高于城市同龄人(p < 0.001)。

讨论

研究结果支持了强调情绪和行为因素在问题行为发展中相互作用的理论。此外,状态焦虑被确定为比特质焦虑具有更大的中介影响,这表明情境性情绪反应而非稳定的倾向是在特定情境中强化成瘾行为的关键决定因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d190/12012904/00d9d24fd137/fpsyg-16-1500800-g001.jpg

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