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商业电子游戏作为治疗手段:开启一项全球性消遣活动潜力的新研究议程。

Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

作者信息

Colder Carras Michelle, Van Rooij Antonius J, Spruijt-Metz Donna, Kvedar Joseph, Griffiths Mark D, Carabas Yorghos, Labrique Alain

机构信息

Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.

Johns Hopkins University Global mHealth Initiative, Baltimore, MD, United States.

出版信息

Front Psychiatry. 2018 Jan 22;8:300. doi: 10.3389/fpsyt.2017.00300. eCollection 2017.

Abstract

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery.

摘要

新兴研究表明,商业现货电子游戏在预防医学和治疗医学中具有潜在应用价值。尽管有这些令人鼓舞的发现,但尚未开展系统的工作来描述和更好地理解这一潜力。对商业电子游戏治疗潜力的严肃学术研究面临若干挑战,包括缺乏标准术语、技术快速变化、社会对电子游戏的态度,以及理解和考虑个体、社会和文化健康决定因素之间的复杂相互作用。作为启动新的跨学科研究议程的一种手段,本文提供了关于商业电子游戏用于预防、治疗和康复心理及其他健康状况的背景信息,并讨论了在线社区为利用电子游戏促进康复和恢复所做的持续自发努力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b3f4/5786876/4350dbff4e3b/fpsyt-08-00300-g001.jpg

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