School of Computer Information and Engineering, Beijing Technology and Business University, 100048, Beijing, PR China; Beijing Key Laboratory of Big Data Technology for Food Safety, 100048, Beijing, PR China.
Social Science Division, University of Chicago, Chicago, IL, 60637, USA.
Appl Ergon. 2020 Jan;82:102946. doi: 10.1016/j.apergo.2019.102946. Epub 2019 Sep 2.
Consumer virtual reality (VR) devices are becoming more prevalent in the market, but cybersickness induced by VR devices limits their potential application and promotion. Acustimulation has been found effective in reducing cybersickness symptoms. However, in previous forms, the more effective way of acustimulation is either intrusive or electrical which is hard to be applied to daily VR use.
In this study, we aimed to find a both simple and more effective acustimulation approach, acupressure plus acupaste (AcP+) to reducing the adverse effects caused by cybersickness from VR applications.
In this study, we set three conditions: acupressure plus acupaste (AcP+) (main condition of interest), acupressure with fake acupaste (AcP), and a no acustimulation condition (NoAcP). In AcP and AcP + conditions, we applied acupressure or acupressure with true acupaste on P6 point before conducting video-watching tasks using VR headsets, while in NoAcP condition, participants received no special treatment before video-watching tasks. We used questionnaires to measure symptoms of cybersickness and compared the results between these 3 conditions, especially between acupressure plus acupaste (AcP+) and acupressure (AcP) to examine the effect of AcP+, and compared AcP and AcP+ with NoAcP to confirm the effect of acustimulation.
Participants reported significant fewer symptoms of cybersickness nausea feelings in both acustimulation methods, compared with NoAcP; and AcP+ was more effective than AcP against cybersickness on visual oculomotor aspect, and facilitated cybersickness recovery.
It would be promising to develop acupressure equipment and apply stimulation before VR application to reduce cybersickness.
消费者虚拟现实(VR)设备在市场上越来越普及,但 VR 设备引起的晕动病限制了其潜在的应用和推广。声音刺激已被发现可有效减轻晕动病症状。然而,在以前的形式中,声音刺激更有效的方式是侵入性或电刺激,难以应用于日常 VR 使用。
本研究旨在寻找一种简单且更有效的声音刺激方法,即穴位按压加穴位贴(AcP+),以减轻 VR 应用引起的晕动病的不良影响。
本研究设置了三种条件:穴位按压加穴位贴(AcP+)(主要感兴趣的条件)、穴位按压加假穴位贴(AcP)和无声音刺激条件(NoAcP)。在 AcP 和 AcP+条件下,我们在使用 VR 头戴设备进行视频观看任务之前,在 P6 点上应用穴位按压或穴位按压加真实穴位贴,而在 NoAcP 条件下,参与者在视频观看任务之前不接受特殊治疗。我们使用问卷来测量晕动病症状,并比较这三种条件之间的结果,特别是穴位按压加穴位贴(AcP+)和穴位按压(AcP)之间的差异,以检验 AcP+的效果,并比较 AcP 和 AcP+与 NoAcP 之间的差异,以确认声音刺激的效果。
与 NoAcP 相比,参与者报告在两种声音刺激方法中都明显减少了晕动病恶心感等症状;与 AcP 相比,AcP+在视觉眼球运动方面对晕动病更有效,并促进了晕动病的恢复。
开发穴位按压设备并在 VR 应用前应用刺激以减轻晕动病可能是有前途的。