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通过在教育环境中的系统游戏可以改善学龄前儿童的执行功能:一项纵向研究的证据。

Executive Functions Can Be Improved in Preschoolers Through Systematic Playing in Educational Settings: Evidence From a Longitudinal Study.

作者信息

Rosas Ricardo, Espinoza Victoria, Porflitt Felipe, Ceric Francisco

机构信息

Escuela de Psicología Centro de Justicia Educacional, Pontificia Universidad Católica de Chile, Santiago, Chile.

Facultad de Educación, Pontificia Universidad Católica de Chile, Santiago, Chile.

出版信息

Front Psychol. 2019 Sep 3;10:2024. doi: 10.3389/fpsyg.2019.02024. eCollection 2019.

Abstract

This study aimed to test the impact of play on the development of executive functions (EFs) in preschoolers. Thirty-two games were designed to be collectively played in groups by 70 children, in their regular classes. The games were specifically designed to promote the development of the three components of EFs: inhibition (behavioral or cognitive), working memory, and cognitive flexibility. The games focused on each function were of three types: playground games, expression games, and classroom games. Sixty 45 min play sessions were held on consecutive days for 3 months, always in the first period. The sessions were guided by two members of the research team, assisted by the four teachers of the participating classes. The intervention was carried out in two highly socially vulnerable schools in the city of Santiago de Chile. Four classes were studied in total: two experimental groups and two controls. The classes were selected using a questionnaire on teacher-student interaction quality and an age homogeneity criterion. EFs were evaluated using the Hearts and Flowers task at three points: before the intervention (T1), immediately after the end of the intervention (T2), and 8 months after the end of the intervention (T3). The results show a significant difference in the growth of EFs by comparing the experimental and control groups ( = 0.04) between T1 and T3. They also reveal a strong correlation between EFs measures at T1 and mathematics performance at T3. These results are discussed within the context of the guidelines proposed by Diamond and Ling (2016) and Barnett (2011) regarding what an EFs promotion program needs to be considered effective and high quality. The program presented in this study meets most of the requisites mentioned by the authors, which proves that following these guidelines guarantees a high probability of success.

摘要

本研究旨在测试游戏对学龄前儿童执行功能(EFs)发展的影响。设计了32款游戏,供70名儿童在常规课堂上分组集体玩。这些游戏是专门为促进执行功能的三个组成部分的发展而设计的:抑制(行为或认知)、工作记忆和认知灵活性。针对每项功能的游戏有三种类型:操场游戏、表达游戏和课堂游戏。在3个月内连续每天进行60次45分钟的游戏环节,且总是在第一节课进行。这些环节由研究团队的两名成员指导,参与班级的四名教师协助。干预在智利圣地亚哥市两所社会高度脆弱的学校进行。总共研究了四个班级:两个实验组和两个对照组。这些班级是根据师生互动质量问卷和年龄同质性标准挑选出来的。在三个时间点使用“心与花”任务对执行功能进行评估:干预前(T1)、干预结束后立即(T2)以及干预结束后8个月(T3)。结果显示,通过比较实验组和对照组在T1和T3之间的执行功能增长情况,存在显著差异( = 0.04)。研究还揭示了T1时的执行功能测量结果与T3时的数学成绩之间存在很强的相关性。这些结果在戴蒙德和凌(2016年)以及巴尼特(2011年)提出的关于执行功能促进计划要被视为有效和高质量需要考虑哪些因素的指导方针背景下进行了讨论。本研究中提出的计划符合作者提到的大多数要求,这证明遵循这些指导方针保证了高成功率。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/944b/6734167/cea48e753127/fpsyg-10-02024-g001.jpg

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