Gaete Jorge, Ramírez Saray, Rojas-Barahona Cristian A, Romo Valentina, Ríos Natalia, Araya Ricardo
Research Center for Students Mental Health (ISME), School of Education, Faculty of Social Sciences, Universidad de los Andes, Santiago, Chile.
Millennium Nucleus to Improve the Mental Health of Adolescents and Youths, Millennium Science Initiative, Santiago, Chile.
Pilot Feasibility Stud. 2025 Jan 11;11(1):5. doi: 10.1186/s40814-025-01593-w.
Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social problem-solving, in preventing mental disorders has been reported. Furthermore, mental health care delivery is evolving, and mobile technology is becoming the medium for assessment and intervention. We have developed Japi 2.0, the second iteration of a gaming platform, to stimulate cognitive and non-cognitive skills in early childhood, supported by early years educators using a web-based dashboard integrated into one system. This study aims to assess the acceptability and feasibility of this gaming platform and web-based dashboards.
This is a pilot randomized controlled trial, parallel-group type, where the school-based implementation of "Japi 2.0" training is compared to standard school curricula in control schools. A total of six schools with low socio-economic status located in the city of Santiago, Chile, are expected to be recruited and randomized with 1:1 allocation. Japi 2.0 has 24 sessions, and 2 sessions of 15 min per week are delivered for 12 weeks. Measures will be conducted using different instruments with children, parents, and early years educators to gain insight into their acceptance of the intervention and the development of cognitive and non-cognitive skills.
This is a randomized control trial to assess the acceptability and feasibility of a gaming platform called "Japi 2.0" among preschoolers in Chile. This platform stimulates cognitive and non-cognitive skills with the final objective of reducing emotional and behavioral problems in early childhood. Evaluating the acceptability and feasibility of this technological solution for children is expected to produce relevant information about these novel designs. It may help guide future studies, such as a randomized controlled trial on a larger scale.
Clinical Trials NCT06420544, May 20, 2024 [ https://www.
gov/study/NCT06420544 ].
精神健康障碍是全球主要的致病原因之一。已有报道指出,儿童早期获得的心理社会技能,如执行功能、抑制控制、情绪调节和社会问题解决能力,在预防精神障碍方面具有重要意义。此外,精神卫生保健服务正在不断发展,移动技术正成为评估和干预的媒介。我们开发了游戏平台的第二代版本Japi 2.0,以刺激儿童早期的认知和非认知技能,由早期教育工作者通过集成在一个系统中的基于网络的仪表板提供支持。本研究旨在评估该游戏平台和基于网络的仪表板的可接受性和可行性。
这是一项平行组类型的试点随机对照试验,将“Japi 2.0”培训在学校的实施情况与对照学校的标准学校课程进行比较。预计将招募位于智利圣地亚哥市的6所社会经济地位较低的学校,并以1:1的比例进行随机分配。Japi 2.0有24个课时,每周进行2次,每次15分钟,共持续12周。将使用不同的工具对儿童、家长和早期教育工作者进行测量,以深入了解他们对干预措施的接受程度以及认知和非认知技能的发展情况。
这是一项随机对照试验,旨在评估名为“Japi 2.0”的游戏平台在智利学龄前儿童中的可接受性和可行性。该平台刺激认知和非认知技能,最终目标是减少儿童早期的情绪和行为问题。评估这种针对儿童的技术解决方案的可接受性和可行性,有望产生有关这些新颖设计的相关信息。它可能有助于指导未来的研究,例如更大规模的随机对照试验。
临床试验编号NCT06420544,2024年5月20日[https://www.CLINICALTRIALS.gov/study/NCT06420544]