Chalmers University of Technology, Sweden.
Lancaster University, UK.
Health Informatics J. 2020 Jun;26(2):1208-1224. doi: 10.1177/1460458219873540. Epub 2019 Sep 30.
Mobile applications (apps) have the potential to improve mental health services. However, there is limited evidence of efficacy or responsiveness to user needs for existing apps. A lack of design methods has contributed to this issue. Developers view mental health apps as stand-alone products and dismiss the complex context of use. Participatory design, particularly an informed participation approach, has potential to improve the design of mental health apps. In this study, we worked with young mobile users and mental health practitioners to examine the informed participation approach for designing apps. Using auto-ethnography and a set of design workshops, the project focused on eliciting design requirements as a factor for successful implementation. We compared resultant ideas and designs with existing apps. Many user requirements revealed were absent in existing apps, suggesting potential advantages to informed participation. The observation of the process, however, showed challenges in engagement that need to be overcome.
移动应用程序(apps)有可能改善心理健康服务。然而,现有的应用程序在疗效或对用户需求的响应方面的证据有限。缺乏设计方法是造成这一问题的原因之一。开发者将心理健康应用程序视为独立的产品,忽略了使用的复杂环境。参与式设计,特别是知情参与方法,有可能改善心理健康应用程序的设计。在这项研究中,我们与年轻的移动用户和心理健康从业者合作,研究了知情参与方法在应用程序设计中的应用。该项目使用自传体和一系列设计研讨会,重点是作为成功实施的因素来引出设计要求。我们将产生的想法和设计与现有的应用程序进行了比较。许多用户需求在现有的应用程序中都没有体现,这表明知情参与具有潜在的优势。然而,对这一过程的观察显示,在参与方面存在需要克服的挑战。