Noë Beryl, Turner Liam D, Linden David E J, Allen Stuart M, Winkens Bjorn, Whitaker Roger M
School of Computer Science and Informatics, Cardiff University, 5 The Parade, CF24 3AA, Cardiff, UK.
School for Mental Health and Neuroscience, Faculty of Health, Medicine and Life Sciences, Maastricht University, Universiteitssingel 40, 6229 ET Maastricht, the Netherlands.
Comput Human Behav. 2019 Oct;99:56-65. doi: 10.1016/j.chb.2019.04.023.
We introduce a new approach to monitoring the activity of smartphone users based on their physical interactions with the interface. Typical events are taps, scrolling and typing, carried out to interact with apps. As compared to other measures, this directly encapsulates potential problematic physical smartphone behaviour as a signal. The approach contrasts against conventions such as self-reporting or timing activity sessions, and it focusses on active rather than passive smartphone activity. Using this alternative method, we collected all user interface interaction events from a sample of 64 participants over a period of 8 weeks, using a bespoke monitoring app called Tymer. User Smartphone Addiction was seen to significantly correlate with high levels of interaction with Lifestyle apps, particularly for female users. Interactions with Social apps in general were also associated with Smartphone Addiction. In particular, user interactions with Snapchat correlated with Smartphone Addiction, represented across all types of interface interaction. This is significant given the widespread usage of Snapchat by teenagers, and we hypothesise that the app's design provides a particularly strong pathway in support of Smartphone Addiction.
我们引入了一种基于智能手机用户与界面的物理交互来监测其活动的新方法。典型事件包括点击、滚动和打字,这些都是为了与应用程序进行交互而进行的。与其他测量方法相比,这直接将潜在的有问题的智能手机物理行为封装为一种信号。该方法与自我报告或计时活动会话等传统方法形成对比,并且它关注的是主动而非被动的智能手机活动。使用这种替代方法,我们通过一个名为Tymer的定制监测应用程序,在8周的时间里从64名参与者的样本中收集了所有用户界面交互事件。结果发现,用户的智能手机成瘾与与生活方式类应用的大量交互显著相关,尤其是女性用户。一般来说,与社交类应用的交互也与智能手机成瘾有关。特别是,用户与Snapchat的交互与智能手机成瘾相关,这在所有类型的界面交互中都有体现。考虑到青少年对Snapchat的广泛使用,这一点很重要,我们推测该应用程序的设计为支持智能手机成瘾提供了一条特别强大的途径。